188 for (
uint8 i = 0; i < 10; ++i)
@ SPELL_VENOXIS_TRANSFORM
@ SPELL_PARASITIC_SERPENT
@ SPELL_SUMMON_PARASITIC_SERPENT
@ SPELL_PARASITIC_SERPENT_TRIGGER
void AddSC_boss_venoxis()
@ EVENT_PARASITIC_SERPENT
void JustEngagedWith(Unit *who) override
void DoZoneInCombat(Creature *creature=nullptr)
void SetReactState(ReactStates st)
void SetPhase(PhaseIndex phase)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void DoMeleeAttackIfReady()
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
bool IsWithinMeleeRange(Unit const *obj) const
bool HasUnitState(const uint32 f) const
bool HealthAbovePct(uint32 pct) const
void ResetThreatList(Unit *who=nullptr)
void JustEngagedWith(Unit *who) override
boss_venoxis(Creature *creature)
void UpdateAI(uint32 diff) override
void JustDied(Unit *) override
void DamageTaken(Unit *, uint32 &, DamageEffectType, SpellInfo const *) override
#define RegisterZulGurubCreatureAI(ai_name)