#include <AuctionHouseMgr.h>
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| | ~AuctionHouseObject () |
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| uint32 | Getcount () const |
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| AuctionEntryMap::iterator | GetAuctionsBegin () |
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| AuctionEntryMap::iterator | GetAuctionsEnd () |
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| AuctionEntry * | GetAuction (uint32 id) const |
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| void | AddAuction (AuctionEntry *auction) |
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| bool | RemoveAuction (AuctionEntry *auction) |
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| void | Update () |
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| void | BuildListBidderItems (WorldPacket &data, Player *player, uint32 &count, uint32 &totalcount) |
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| void | BuildListOwnerItems (WorldPacket &data, Player *player, uint32 &count, uint32 &totalcount) |
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| void | BuildListAuctionItems (WorldPacket &data, Player *player, std::wstring const &searchedname, uint32 listfrom, uint8 levelmin, uint8 levelmax, uint8 usable, uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality, uint32 &count, uint32 &totalcount, bool getall=false) |
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Definition at line 115 of file AuctionHouseMgr.h.
◆ AuctionEntryMap
◆ PlayerGetAllThrottleMap
◆ ~AuctionHouseObject()
| AuctionHouseObject::~AuctionHouseObject |
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inline |
◆ AddAuction()
| void AuctionHouseObject::AddAuction |
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AuctionEntry * |
auction | ) |
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◆ BuildListAuctionItems()
| void AuctionHouseObject::BuildListAuctionItems |
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WorldPacket & |
data, |
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Player * |
player, |
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std::wstring const & |
searchedname, |
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uint32 |
listfrom, |
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uint8 |
levelmin, |
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uint8 |
levelmax, |
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uint8 |
usable, |
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uint32 |
inventoryType, |
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uint32 |
itemClass, |
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uint32 |
itemSubClass, |
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uint32 |
quality, |
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uint32 & |
count, |
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uint32 & |
totalcount, |
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bool |
getall = false |
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) |
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◆ BuildListBidderItems()
◆ BuildListOwnerItems()
◆ GetAuction()
◆ GetAuctionsBegin()
| AuctionEntryMap::iterator AuctionHouseObject::GetAuctionsBegin |
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◆ GetAuctionsEnd()
| AuctionEntryMap::iterator AuctionHouseObject::GetAuctionsEnd |
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inline |
◆ Getcount()
| uint32 AuctionHouseObject::Getcount |
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const |
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inline |
◆ RemoveAuction()
| bool AuctionHouseObject::RemoveAuction |
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AuctionEntry * |
auction | ) |
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◆ Update()
| void AuctionHouseObject::Update |
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- filter auctions expired on next update
- Either cancel the auction if there was no bidder
- Or perform the transaction
- In any case clear the auction
Definition at line 615 of file AuctionHouseMgr.cpp.
◆ AuctionsMap
◆ GetAllThrottleMap
The documentation for this class was generated from the following files: