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TrinityCore
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This is the complete list of members for AuctionHouseObject, including all inherited members.
| AddAuction(AuctionEntry *auction) | AuctionHouseObject | |
| AuctionEntryMap typedef | AuctionHouseObject | |
| AuctionsMap | AuctionHouseObject | private |
| BuildListAuctionItems(WorldPacket &data, Player *player, std::wstring const &searchedname, uint32 listfrom, uint8 levelmin, uint8 levelmax, uint8 usable, uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality, uint32 &count, uint32 &totalcount, bool getall=false) | AuctionHouseObject | |
| BuildListBidderItems(WorldPacket &data, Player *player, uint32 &count, uint32 &totalcount) | AuctionHouseObject | |
| BuildListOwnerItems(WorldPacket &data, Player *player, uint32 &count, uint32 &totalcount) | AuctionHouseObject | |
| GetAllThrottleMap | AuctionHouseObject | private |
| GetAuction(uint32 id) const | AuctionHouseObject | inline |
| GetAuctionsBegin() | AuctionHouseObject | inline |
| GetAuctionsEnd() | AuctionHouseObject | inline |
| Getcount() const | AuctionHouseObject | inline |
| PlayerGetAllThrottleMap typedef | AuctionHouseObject | |
| RemoveAuction(AuctionEntry *auction) | AuctionHouseObject | |
| Update() | AuctionHouseObject | |
| ~AuctionHouseObject() | AuctionHouseObject | inline |