TrinityCore
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AuctionHouseBot.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "AuctionHouseBot.h"
19#include "AccountMgr.h"
22#include "AuctionHouseMgr.h"
23#include "Config.h"
24#include "Containers.h"
25#include "DatabaseEnv.h"
26#include "GameTime.h"
27#include "Item.h"
28#include "Log.h"
29#include "World.h"
30
36
38{
40
42 {
43 TC_LOG_INFO("ahbot", "AHBOT is Disabled.");
44 return false;
45 }
46
49 {
50 TC_LOG_INFO("ahbot", "All feature of AuctionHouseBot are disabled!");
51 return false;
52 }
53
55 TC_LOG_INFO("ahbot", "AuctionHouseBot SELLER is disabled!");
56
58 TC_LOG_INFO("ahbot", "AuctionHouseBot BUYER is disabled!");
59
61 {
62 TC_LOG_INFO("ahbot", "AllowTwoSide.Interaction.Auction is enabled, AuctionHouseBot faction-specific settings might not work as expected!");
65 TC_LOG_WARN("ahbot", "AllowTwoSide.Interaction.Auction is enabled, AuctionHouseBot should be enabled only for Neutral faction!");
66 }
67
70
72 {
73 // check character count
75 {
76 // find account guids associated with ahbot account
77 uint32 count = 0;
79 stmt->setUInt32(0, ahBotAccId);
80 if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
81 {
82 do
83 {
84 Field* fields = result->Fetch();
85 _AHBotCharacters.push_back(fields[0].GetUInt32());
86 ++count;
87 } while (result->NextRow());
88 }
89
90 TC_LOG_DEBUG("ahbot", "AuctionHouseBot found {} characters", count);
91 }
92 else
93 TC_LOG_WARN("ahbot", "AuctionHouseBot Account ID {} has no associated characters.", ahBotAccId);
94 }
95
96 return true;
97}
98
99void AuctionBotConfig::SetConfig(AuctionBotConfigUInt32Values index, char const* fieldname, uint32 defvalue)
100{
101 SetConfig(index, sConfigMgr->GetIntDefault(fieldname, defvalue));
102
103 if (int32(GetConfig(index)) < 0)
104 {
105 TC_LOG_ERROR("ahbot", "AHBot: {} ({}) can't be negative. Using {} instead.", fieldname, int32(GetConfig(index)), defvalue);
106 SetConfig(index, defvalue);
107 }
108}
109
110void AuctionBotConfig::SetConfigMax(AuctionBotConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 maxvalue)
111{
112 SetConfig(index, sConfigMgr->GetIntDefault(fieldname, defvalue));
113
114 if (GetConfig(index) > maxvalue)
115 {
116 TC_LOG_ERROR("ahbot", "AHBot: {} ({}) must be in range 0...{}. Using {} instead.", fieldname, GetConfig(index), maxvalue, maxvalue);
117 SetConfig(index, maxvalue);
118 }
119}
120
121void AuctionBotConfig::SetConfigMinMax(AuctionBotConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue, uint32 maxvalue)
122{
123 SetConfig(index, sConfigMgr->GetIntDefault(fieldname, defvalue));
124
125 if (GetConfig(index) > maxvalue)
126 {
127 TC_LOG_ERROR("ahbot", "AHBot: {} ({}) must be in range {}...{}. Using {} instead.", fieldname, GetConfig(index), minvalue, maxvalue, maxvalue);
128 SetConfig(index, maxvalue);
129 }
130
131 if (GetConfig(index) < minvalue)
132 {
133 TC_LOG_ERROR("ahbot", "AHBot: {} ({}) must be in range {}...{}. Using {} instead.", fieldname, GetConfig(index), minvalue, maxvalue, minvalue);
134 SetConfig(index, minvalue);
135 }
136}
137
138void AuctionBotConfig::SetConfig(AuctionBotConfigBoolValues index, char const* fieldname, bool defvalue)
139{
140 SetConfig(index, sConfigMgr->GetBoolDefault(fieldname, defvalue));
141}
142
143void AuctionBotConfig::SetConfig(AuctionBotConfigFloatValues index, char const* fieldname, float defvalue)
144{
145 SetConfig(index, sConfigMgr->GetFloatDefault(fieldname, defvalue));
146}
147
148//Get AuctionHousebot configuration file
150{
151 SetConfig(CONFIG_AHBOT_ACCOUNT_ID, "AuctionHouseBot.Account", 0);
152
153 SetConfigMax(CONFIG_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO, "AuctionHouseBot.Alliance.Items.Amount.Ratio", 100, 10000);
154 SetConfigMax(CONFIG_AHBOT_HORDE_ITEM_AMOUNT_RATIO, "AuctionHouseBot.Horde.Items.Amount.Ratio", 100, 10000);
155 SetConfigMax(CONFIG_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO, "AuctionHouseBot.Neutral.Items.Amount.Ratio", 100, 10000);
156
157 SetAHBotIncludes(sConfigMgr->GetStringDefault("AuctionHouseBot.forceIncludeItems", ""));
158 SetAHBotExcludes(sConfigMgr->GetStringDefault("AuctionHouseBot.forceExcludeItems", ""));
159
160 SetConfig(CONFIG_AHBOT_BUYER_ALLIANCE_ENABLED, "AuctionHouseBot.Buyer.Alliance.Enabled", false);
161 SetConfig(CONFIG_AHBOT_BUYER_HORDE_ENABLED, "AuctionHouseBot.Buyer.Horde.Enabled", false);
162 SetConfig(CONFIG_AHBOT_BUYER_NEUTRAL_ENABLED, "AuctionHouseBot.Buyer.Neutral.Enabled", false);
163
164 SetConfig(CONFIG_AHBOT_BUYER_CHANCE_FACTOR, "AuctionHouseBot.Buyer.ChanceFactor", 2.0f);
165
166 SetConfig(CONFIG_AHBOT_ITEMS_VENDOR, "AuctionHouseBot.Items.Vendor", false);
167 SetConfig(CONFIG_AHBOT_ITEMS_LOOT, "AuctionHouseBot.Items.Loot", true);
168 SetConfig(CONFIG_AHBOT_ITEMS_MISC, "AuctionHouseBot.Items.Misc", false);
169
170 SetConfig(CONFIG_AHBOT_BIND_NO, "AuctionHouseBot.Bind.No", true);
171 SetConfig(CONFIG_AHBOT_BIND_PICKUP, "AuctionHouseBot.Bind.Pickup", false);
172 SetConfig(CONFIG_AHBOT_BIND_EQUIP, "AuctionHouseBot.Bind.Equip", true);
173 SetConfig(CONFIG_AHBOT_BIND_USE, "AuctionHouseBot.Bind.Use", true);
174 SetConfig(CONFIG_AHBOT_BIND_QUEST, "AuctionHouseBot.Bind.Quest", false);
175 SetConfig(CONFIG_AHBOT_LOCKBOX_ENABLED, "AuctionHouseBot.LockBox.Enabled", false);
176
177 SetConfig(CONFIG_AHBOT_BUYPRICE_SELLER, "AuctionHouseBot.BuyPrice.Seller", false);
178
179 SetConfig(CONFIG_AHBOT_ITEMS_PER_CYCLE_BOOST, "AuctionHouseBot.ItemsPerCycle.Boost", 1000);
180 SetConfig(CONFIG_AHBOT_ITEMS_PER_CYCLE_NORMAL, "AuctionHouseBot.ItemsPerCycle.Normal", 20);
181
182 SetConfig(CONFIG_AHBOT_ITEM_MIN_ITEM_LEVEL, "AuctionHouseBot.Items.ItemLevel.Min", 0);
183 SetConfig(CONFIG_AHBOT_ITEM_MAX_ITEM_LEVEL, "AuctionHouseBot.Items.ItemLevel.Max", 0);
184 SetConfig(CONFIG_AHBOT_ITEM_MIN_REQ_LEVEL, "AuctionHouseBot.Items.ReqLevel.Min", 0);
185 SetConfig(CONFIG_AHBOT_ITEM_MAX_REQ_LEVEL, "AuctionHouseBot.Items.ReqLevel.Max", 0);
186 SetConfig(CONFIG_AHBOT_ITEM_MIN_SKILL_RANK, "AuctionHouseBot.Items.ReqSkill.Min", 0);
187 SetConfig(CONFIG_AHBOT_ITEM_MAX_SKILL_RANK, "AuctionHouseBot.Items.ReqSkill.Max", 0);
188
189 SetConfig(CONFIG_AHBOT_ITEM_GRAY_AMOUNT, "AuctionHouseBot.Items.Amount.Gray", 0);
190 SetConfig(CONFIG_AHBOT_ITEM_WHITE_AMOUNT, "AuctionHouseBot.Items.Amount.White", 2000);
191 SetConfig(CONFIG_AHBOT_ITEM_GREEN_AMOUNT, "AuctionHouseBot.Items.Amount.Green", 2500);
192 SetConfig(CONFIG_AHBOT_ITEM_BLUE_AMOUNT, "AuctionHouseBot.Items.Amount.Blue", 1500);
193 SetConfig(CONFIG_AHBOT_ITEM_PURPLE_AMOUNT, "AuctionHouseBot.Items.Amount.Purple", 500);
194 SetConfig(CONFIG_AHBOT_ITEM_ORANGE_AMOUNT, "AuctionHouseBot.Items.Amount.Orange", 0);
195 SetConfig(CONFIG_AHBOT_ITEM_YELLOW_AMOUNT, "AuctionHouseBot.Items.Amount.Yellow", 0);
196
197 SetConfigMax(CONFIG_AHBOT_CLASS_CONSUMABLE_PRIORITY, "AuctionHouseBot.Class.Consumable", 6, 10);
198 SetConfigMax(CONFIG_AHBOT_CLASS_CONTAINER_PRIORITY, "AuctionHouseBot.Class.Container", 4, 10);
199 SetConfigMax(CONFIG_AHBOT_CLASS_WEAPON_PRIORITY, "AuctionHouseBot.Class.Weapon", 8, 10);
200 SetConfigMax(CONFIG_AHBOT_CLASS_GEM_PRIORITY, "AuctionHouseBot.Class.Gem", 3, 10);
201 SetConfigMax(CONFIG_AHBOT_CLASS_ARMOR_PRIORITY, "AuctionHouseBot.Class.Armor", 8, 10);
202 SetConfigMax(CONFIG_AHBOT_CLASS_REAGENT_PRIORITY, "AuctionHouseBot.Class.Reagent", 1, 10);
203 SetConfigMax(CONFIG_AHBOT_CLASS_PROJECTILE_PRIORITY, "AuctionHouseBot.Class.Projectile", 2, 10);
204 SetConfigMax(CONFIG_AHBOT_CLASS_TRADEGOOD_PRIORITY, "AuctionHouseBot.Class.TradeGood", 10, 10);
205 SetConfigMax(CONFIG_AHBOT_CLASS_GENERIC_PRIORITY, "AuctionHouseBot.Class.Generic", 1, 10);
206 SetConfigMax(CONFIG_AHBOT_CLASS_RECIPE_PRIORITY, "AuctionHouseBot.Class.Recipe", 6, 10);
207 SetConfigMax(CONFIG_AHBOT_CLASS_QUIVER_PRIORITY, "AuctionHouseBot.Class.Quiver", 1, 10);
208 SetConfigMax(CONFIG_AHBOT_CLASS_QUEST_PRIORITY, "AuctionHouseBot.Class.Quest", 1, 10);
209 SetConfigMax(CONFIG_AHBOT_CLASS_KEY_PRIORITY, "AuctionHouseBot.Class.Key", 1, 10);
210 SetConfigMax(CONFIG_AHBOT_CLASS_MISC_PRIORITY, "AuctionHouseBot.Class.Misc", 5, 10);
211 SetConfigMax(CONFIG_AHBOT_CLASS_GLYPH_PRIORITY, "AuctionHouseBot.Class.Glyph", 3, 10);
212
213 SetConfig(CONFIG_AHBOT_ALLIANCE_PRICE_RATIO, "AuctionHouseBot.Alliance.Price.Ratio", 100);
214 SetConfig(CONFIG_AHBOT_HORDE_PRICE_RATIO, "AuctionHouseBot.Horde.Price.Ratio", 100);
215 SetConfig(CONFIG_AHBOT_NEUTRAL_PRICE_RATIO, "AuctionHouseBot.Neutral.Price.Ratio", 100);
216
217 SetConfig(CONFIG_AHBOT_ITEM_GRAY_PRICE_RATIO, "AuctionHouseBot.Items.Gray.Price.Ratio", 100);
218 SetConfig(CONFIG_AHBOT_ITEM_WHITE_PRICE_RATIO, "AuctionHouseBot.Items.White.Price.Ratio", 100);
219 SetConfig(CONFIG_AHBOT_ITEM_GREEN_PRICE_RATIO, "AuctionHouseBot.Items.Green.Price.Ratio", 100);
220 SetConfig(CONFIG_AHBOT_ITEM_BLUE_PRICE_RATIO, "AuctionHouseBot.Items.Blue.Price.Ratio", 100);
221 SetConfig(CONFIG_AHBOT_ITEM_PURPLE_PRICE_RATIO, "AuctionHouseBot.Items.Purple.Price.Ratio", 100);
222 SetConfig(CONFIG_AHBOT_ITEM_ORANGE_PRICE_RATIO, "AuctionHouseBot.Items.Orange.Price.Ratio", 100);
223 SetConfig(CONFIG_AHBOT_ITEM_YELLOW_PRICE_RATIO, "AuctionHouseBot.Items.Yellow.Price.Ratio", 100);
224
225 SetConfig(CONFIG_AHBOT_CLASS_CONSUMABLE_PRICE_RATIO, "AuctionHouseBot.Class.Consumable.Price.Ratio", 100);
226 SetConfig(CONFIG_AHBOT_CLASS_CONTAINER_PRICE_RATIO, "AuctionHouseBot.Class.Container.Price.Ratio", 100);
227 SetConfig(CONFIG_AHBOT_CLASS_WEAPON_PRICE_RATIO, "AuctionHouseBot.Class.Weapon.Price.Ratio", 100);
228 SetConfig(CONFIG_AHBOT_CLASS_GEM_PRICE_RATIO, "AuctionHouseBot.Class.Gem.Price.Ratio", 100);
229 SetConfig(CONFIG_AHBOT_CLASS_ARMOR_PRICE_RATIO, "AuctionHouseBot.Class.Armor.Price.Ratio", 100);
230 SetConfig(CONFIG_AHBOT_CLASS_REAGENT_PRICE_RATIO, "AuctionHouseBot.Class.Reagent.Price.Ratio", 100);
231 SetConfig(CONFIG_AHBOT_CLASS_PROJECTILE_PRICE_RATIO, "AuctionHouseBot.Class.Projectile.Price.Ratio", 100);
232 SetConfig(CONFIG_AHBOT_CLASS_TRADEGOOD_PRICE_RATIO, "AuctionHouseBot.Class.TradeGood.Price.Ratio", 100);
233 SetConfig(CONFIG_AHBOT_CLASS_GENERIC_PRICE_RATIO, "AuctionHouseBot.Class.Generic.Price.Ratio", 100);
234 SetConfig(CONFIG_AHBOT_CLASS_RECIPE_PRICE_RATIO, "AuctionHouseBot.Class.Recipe.Price.Ratio", 100);
235 SetConfig(CONFIG_AHBOT_CLASS_QUIVER_PRICE_RATIO, "AuctionHouseBot.Class.Quiver.Price.Ratio", 100);
236 SetConfig(CONFIG_AHBOT_CLASS_QUEST_PRICE_RATIO, "AuctionHouseBot.Class.Quest.Price.Ratio", 100);
237 SetConfig(CONFIG_AHBOT_CLASS_KEY_PRICE_RATIO, "AuctionHouseBot.Class.Key.Price.Ratio", 100);
238 SetConfig(CONFIG_AHBOT_CLASS_MISC_PRICE_RATIO, "AuctionHouseBot.Class.Misc.Price.Ratio", 100);
239 SetConfig(CONFIG_AHBOT_CLASS_GLYPH_PRICE_RATIO, "AuctionHouseBot.Class.Glyph.Price.Ratio", 100);
240
241 SetConfig(CONFIG_AHBOT_CLASS_CONSUMABLE_ALLOW_ZERO, "AuctionHouseBot.Class.Consumable.Allow.Zero", false);
242 SetConfig(CONFIG_AHBOT_CLASS_CONTAINER_ALLOW_ZERO, "AuctionHouseBot.Class.Container.Allow.Zero", false);
243 SetConfig(CONFIG_AHBOT_CLASS_WEAPON_ALLOW_ZERO, "AuctionHouseBot.Class.Weapon.Allow.Zero", false);
244 SetConfig(CONFIG_AHBOT_CLASS_GEM_ALLOW_ZERO, "AuctionHouseBot.Class.Gem.Allow.Zero", false);
245 SetConfig(CONFIG_AHBOT_CLASS_ARMOR_ALLOW_ZERO, "AuctionHouseBot.Class.Armor.Allow.Zero", false);
246 SetConfig(CONFIG_AHBOT_CLASS_REAGENT_ALLOW_ZERO, "AuctionHouseBot.Class.Reagent.Allow.Zero", false);
247 SetConfig(CONFIG_AHBOT_CLASS_PROJECTILE_ALLOW_ZERO, "AuctionHouseBot.Class.Projectile.Allow.Zero", false);
248 SetConfig(CONFIG_AHBOT_CLASS_TRADEGOOD_ALLOW_ZERO, "AuctionHouseBot.Class.TradeGood.Allow.Zero", false);
249 SetConfig(CONFIG_AHBOT_CLASS_RECIPE_ALLOW_ZERO, "AuctionHouseBot.Class.Recipe.Allow.Zero", false);
250 SetConfig(CONFIG_AHBOT_CLASS_QUIVER_ALLOW_ZERO, "AuctionHouseBot.Class.Quiver.Allow.Zero", false);
251 SetConfig(CONFIG_AHBOT_CLASS_QUEST_ALLOW_ZERO, "AuctionHouseBot.Class.Quest.Allow.Zero", false);
252 SetConfig(CONFIG_AHBOT_CLASS_KEY_ALLOW_ZERO, "AuctionHouseBot.Class.Key.Allow.Zero", false);
253 SetConfig(CONFIG_AHBOT_CLASS_MISC_ALLOW_ZERO, "AuctionHouseBot.Class.Misc.Allow.Zero", false);
254 SetConfig(CONFIG_AHBOT_CLASS_GLYPH_ALLOW_ZERO, "AuctionHouseBot.Class.Glyph.Allow.Zero", false);
255
256 SetConfig(CONFIG_AHBOT_MINTIME, "AuctionHouseBot.MinTime", 1);
257 SetConfig(CONFIG_AHBOT_MAXTIME, "AuctionHouseBot.MaxTime", 72);
258
259 SetConfigMinMax(CONFIG_AHBOT_BUYER_RECHECK_INTERVAL, "AuctionHouseBot.Buyer.Recheck.Interval", 20, 1, DAY / MINUTE);
260 SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_GRAY, "AuctionHouseBot.Buyer.Baseprice.Gray", 3504);
261 SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_WHITE, "AuctionHouseBot.Buyer.Baseprice.White", 5429);
262 SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_GREEN, "AuctionHouseBot.Buyer.Baseprice.Green", 21752);
263 SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_BLUE, "AuctionHouseBot.Buyer.Baseprice.Blue", 36463);
264 SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_PURPLE, "AuctionHouseBot.Buyer.Baseprice.Purple", 87124);
265 SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_ORANGE, "AuctionHouseBot.Buyer.Baseprice.Orange", 214347);
266 SetConfig(CONFIG_AHBOT_BUYER_BASEPRICE_YELLOW, "AuctionHouseBot.Buyer.Baseprice.Yellow", 407406);
267 SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_GRAY, "AuctionHouseBot.Buyer.ChanceMultiplier.Gray", 100);
268 SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_WHITE, "AuctionHouseBot.Buyer.ChanceMultiplier.White", 100);
269 SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_GREEN, "AuctionHouseBot.Buyer.ChanceMultiplier.Green", 100);
270 SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_BLUE, "AuctionHouseBot.Buyer.ChanceMultiplier.Blue", 100);
271 SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_PURPLE, "AuctionHouseBot.Buyer.ChanceMultiplier.Purple", 100);
272 SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_ORANGE, "AuctionHouseBot.Buyer.ChanceMultiplier.Orange", 100);
273 SetConfig(CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_YELLOW, "AuctionHouseBot.Buyer.ChanceMultiplier.Yellow", 100);
274
275 SetConfig(CONFIG_AHBOT_SELLER_ENABLED, "AuctionHouseBot.Seller.Enabled", false);
276 SetConfig(CONFIG_AHBOT_BUYER_ENABLED, "AuctionHouseBot.Buyer.Enabled", false);
277
278 SetConfig(CONFIG_AHBOT_CLASS_MISC_MOUNT_MIN_REQ_LEVEL, "AuctionHouseBot.Class.Misc.Mount.ReqLevel.Min", 0);
279 SetConfig(CONFIG_AHBOT_CLASS_MISC_MOUNT_MAX_REQ_LEVEL, "AuctionHouseBot.Class.Misc.Mount.ReqLevel.Max", 0);
280 SetConfig(CONFIG_AHBOT_CLASS_MISC_MOUNT_MIN_SKILL_RANK, "AuctionHouseBot.Class.Misc.Mount.ReqSkill.Min", 0);
281 SetConfig(CONFIG_AHBOT_CLASS_MISC_MOUNT_MAX_SKILL_RANK, "AuctionHouseBot.Class.Misc.Mount.ReqSkill.Max", 0);
282 SetConfig(CONFIG_AHBOT_CLASS_GLYPH_MIN_REQ_LEVEL, "AuctionHouseBot.Class.Glyph.ReqLevel.Min", 0);
283 SetConfig(CONFIG_AHBOT_CLASS_GLYPH_MAX_REQ_LEVEL, "AuctionHouseBot.Class.Glyph.ReqLevel.Max", 0);
284 SetConfig(CONFIG_AHBOT_CLASS_GLYPH_MIN_ITEM_LEVEL, "AuctionHouseBot.Class.Glyph.ItemLevel.Min", 0);
285 SetConfig(CONFIG_AHBOT_CLASS_GLYPH_MAX_ITEM_LEVEL, "AuctionHouseBot.Class.Glyph.ItemLevel.Max", 0);
286 SetConfig(CONFIG_AHBOT_CLASS_TRADEGOOD_MIN_ITEM_LEVEL, "AuctionHouseBot.Class.TradeGood.ItemLevel.Min", 0);
287 SetConfig(CONFIG_AHBOT_CLASS_TRADEGOOD_MAX_ITEM_LEVEL, "AuctionHouseBot.Class.TradeGood.ItemLevel.Max", 0);
288 SetConfig(CONFIG_AHBOT_CLASS_CONTAINER_MIN_ITEM_LEVEL, "AuctionHouseBot.Class.Container.ItemLevel.Min", 0);
289 SetConfig(CONFIG_AHBOT_CLASS_CONTAINER_MAX_ITEM_LEVEL, "AuctionHouseBot.Class.Container.ItemLevel.Max", 0);
290
291 SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONSUMABLE, "AuctionHouseBot.Class.RandomStackRatio.Consumable", 20);
292 SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONTAINER, "AuctionHouseBot.Class.RandomStackRatio.Container", 0);
293 SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_WEAPON, "AuctionHouseBot.Class.RandomStackRatio.Weapon", 0);
294 SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GEM, "AuctionHouseBot.Class.RandomStackRatio.Gem", 20);
295 SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_ARMOR, "AuctionHouseBot.Class.RandomStackRatio.Armor", 0);
296 SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_REAGENT, "AuctionHouseBot.Class.RandomStackRatio.Reagent", 100);
297 SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_PROJECTILE, "AuctionHouseBot.Class.RandomStackRatio.Projectile", 100);
298 SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_TRADEGOOD, "AuctionHouseBot.Class.RandomStackRatio.TradeGood", 50);
299 SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GENERIC, "AuctionHouseBot.Class.RandomStackRatio.Generic", 100);
300 SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_RECIPE, "AuctionHouseBot.Class.RandomStackRatio.Recipe", 0);
301 SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUIVER, "AuctionHouseBot.Class.RandomStackRatio.Quiver", 0);
302 SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUEST, "AuctionHouseBot.Class.RandomStackRatio.Quest", 100);
303 SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_KEY, "AuctionHouseBot.Class.RandomStackRatio.Key", 100);
304 SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_MISC, "AuctionHouseBot.Class.RandomStackRatio.Misc", 100);
305 SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GLYPH, "AuctionHouseBot.Class.RandomStackRatio.Glyph", 0);
306
307 SetConfig(CONFIG_AHBOT_BIDPRICE_MIN, "AuctionHouseBot.BidPrice.Min", 0.6f);
308 SetConfig(CONFIG_AHBOT_BIDPRICE_MAX, "AuctionHouseBot.BidPrice.Max", 0.9f);
309}
310
312{
313 static char const* names[MAX_AUCTION_HOUSE_TYPE] = { "Neutral", "Alliance", "Horde" };
314 return names[houseType];
315}
316
317// Picks a random character from the list of AHBot chars
325
326// Picks a random AHBot character, but excludes a specific one. This is used
327// to have another character than the auction owner place bids
329{
330 if (_AHBotCharacters.empty())
331 return 0;
332
333 std::vector<uint32> filteredCharacters;
334 filteredCharacters.reserve(_AHBotCharacters.size() - 1);
335
336 for (uint32 charId : _AHBotCharacters)
337 if (charId != exclude)
338 filteredCharacters.push_back(charId);
339
340 if (filteredCharacters.empty())
341 return 0;
342
343 return Trinity::Containers::SelectRandomContainerElement(filteredCharacters);
344}
345
346bool AuctionBotConfig::IsBotChar(uint32 characterID) const
347{
348 return !characterID || std::find(_AHBotCharacters.begin(), _AHBotCharacters.end(), characterID) != _AHBotCharacters.end();
349}
350
363
376
389
410
411AuctionHouseBot::AuctionHouseBot(): _buyer(nullptr), _seller(nullptr), _operationSelector(0)
412{
413}
414
416{
417 delete _buyer;
418 delete _seller;
419}
420
422{
424 {
425 delete _seller;
426
428 if (!_seller->Initialize())
429 {
430 delete _seller;
431 _seller = nullptr;
432 }
433 }
434
436 {
437 delete _buyer;
438
439 _buyer = new AuctionBotBuyer();
440 if (!_buyer->Initialize())
441 {
442 delete _buyer;
443 _buyer = nullptr;
444 }
445 }
446}
447
449{
450 if (sAuctionBotConfig->Initialize())
452}
453
455{
456 if (_seller)
457 _seller->SetItemsRatio(al, ho, ne);
458}
459
465
466void AuctionHouseBot::SetItemsAmount(std::array<uint32, MAX_AUCTION_QUALITY> const& amounts)
467{
468 if (_seller)
469 _seller->SetItemsAmount(amounts);
470}
471
477
483
484void AuctionHouseBot::PrepareStatusInfos(std::unordered_map<AuctionHouseType, AuctionHouseBotStatusInfoPerType>& statusInfo)
485{
486 for (AuctionHouseType ahType : EnumUtils::Iterate<AuctionHouseType>())
487 {
488 statusInfo[ahType].ItemsCount = 0;
489
490 for (AuctionQuality quality : EnumUtils::Iterate<AuctionQuality>())
491 statusInfo[ahType].QualityInfo[quality] = 0;
492
493 AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(ahType);
494 for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin(); itr != auctionHouse->GetAuctionsEnd(); ++itr)
495 {
496 AuctionEntry* auctionEntry = itr->second;
497 if (Item* item = sAuctionMgr->GetAItem(auctionEntry->itemGUIDLow))
498 {
499 ItemTemplate const* prototype = item->GetTemplate();
500 if (!auctionEntry->owner || sAuctionBotConfig->IsBotChar(auctionEntry->owner)) // Add only ahbot items
501 {
502 if (prototype->Quality < MAX_AUCTION_QUALITY)
503 ++statusInfo[ahType].QualityInfo[AuctionQuality(prototype->Quality)];
504
505 ++statusInfo[ahType].ItemsCount;
506 }
507 }
508 }
509 }
510}
511
513{
514 for (uint32 i = 0; i < MAX_AUCTION_HOUSE_TYPE; ++i)
515 {
516 AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(AuctionHouseType(i));
517 for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin(); itr != auctionHouse->GetAuctionsEnd(); ++itr)
518 if (!itr->second->owner || sAuctionBotConfig->IsBotChar(itr->second->owner)) // ahbot auction
519 if (all || itr->second->bid == 0) // expire now auction if no bid or forced
520 itr->second->expire_time = GameTime::GetGameTime();
521 }
522}
523
529
531{
532 // nothing do...
533 if (!_buyer && !_seller)
534 return;
535
536 // scan all possible update cases until first success
537 for (uint32 count = 0; count < 2 * MAX_AUCTION_HOUSE_TYPE; ++count)
538 {
539 bool successStep = false;
540
542 {
543 if (_seller)
545 }
546 else
547 {
548 if (_buyer)
550 }
551
555
556 // one success update per call
557 if (successStep)
558 break;
559 }
560}
AuctionBotConfigUInt32Values
@ CONFIG_AHBOT_BUYER_BASEPRICE_GRAY
@ CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_GRAY
@ CONFIG_AHBOT_NEUTRAL_PRICE_RATIO
@ CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_ORANGE
@ CONFIG_AHBOT_BUYER_RECHECK_INTERVAL
@ CONFIG_AHBOT_ITEM_MIN_REQ_LEVEL
@ CONFIG_AHBOT_ITEM_GREEN_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUEST
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GENERIC
@ CONFIG_AHBOT_ITEM_MAX_REQ_LEVEL
@ CONFIG_AHBOT_ITEMS_PER_CYCLE_NORMAL
@ CONFIG_AHBOT_CLASS_GLYPH_PRIORITY
@ CONFIG_AHBOT_BUYER_BASEPRICE_BLUE
@ CONFIG_AHBOT_HORDE_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_QUEST_PRIORITY
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUIVER
@ CONFIG_AHBOT_CLASS_PROJECTILE_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_GEM_PRIORITY
@ CONFIG_AHBOT_CLASS_QUIVER_PRIORITY
@ CONFIG_AHBOT_CLASS_GLYPH_MIN_REQ_LEVEL
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GEM
@ CONFIG_AHBOT_CLASS_CONTAINER_PRICE_RATIO
@ CONFIG_AHBOT_BUYER_BASEPRICE_PURPLE
@ CONFIG_AHBOT_CLASS_MISC_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_MISC_MOUNT_MIN_SKILL_RANK
@ CONFIG_AHBOT_CLASS_MISC_PRIORITY
@ CONFIG_AHBOT_CLASS_MISC_MOUNT_MAX_SKILL_RANK
@ CONFIG_AHBOT_ITEM_GRAY_PRICE_RATIO
@ CONFIG_AHBOT_ITEMS_PER_CYCLE_BOOST
@ CONFIG_AHBOT_CLASS_RECIPE_PRIORITY
@ CONFIG_AHBOT_CLASS_ARMOR_PRIORITY
@ CONFIG_AHBOT_BUYER_BASEPRICE_YELLOW
@ CONFIG_AHBOT_CLASS_GLYPH_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_TRADEGOOD_PRIORITY
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GLYPH
@ CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_YELLOW
@ CONFIG_AHBOT_CLASS_TRADEGOOD_MIN_ITEM_LEVEL
@ CONFIG_AHBOT_CLASS_REAGENT_PRIORITY
@ CONFIG_AHBOT_MAXTIME
@ CONFIG_AHBOT_ITEM_ORANGE_AMOUNT
@ CONFIG_AHBOT_CLASS_GLYPH_MAX_ITEM_LEVEL
@ CONFIG_AHBOT_ITEM_WHITE_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_KEY_PRIORITY
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_MISC
@ CONFIG_AHBOT_BUYER_BASEPRICE_ORANGE
@ CONFIG_AHBOT_ITEM_BLUE_AMOUNT
@ CONFIG_AHBOT_HORDE_ITEM_AMOUNT_RATIO
@ CONFIG_AHBOT_CLASS_QUEST_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_MISC_MOUNT_MIN_REQ_LEVEL
@ CONFIG_AHBOT_CLASS_QUIVER_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_PROJECTILE_PRIORITY
@ CONFIG_AHBOT_CLASS_CONSUMABLE_PRIORITY
@ CONFIG_AHBOT_CLASS_GEM_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_GLYPH_MIN_ITEM_LEVEL
@ CONFIG_AHBOT_MINTIME
@ CONFIG_AHBOT_CLASS_CONTAINER_PRIORITY
@ CONFIG_AHBOT_CLASS_GENERIC_PRIORITY
@ CONFIG_AHBOT_ITEM_MAX_ITEM_LEVEL
@ CONFIG_AHBOT_CLASS_CONSUMABLE_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_GENERIC_PRICE_RATIO
@ CONFIG_AHBOT_ITEM_GREEN_AMOUNT
@ CONFIG_AHBOT_CLASS_KEY_PRICE_RATIO
@ CONFIG_AHBOT_ITEM_ORANGE_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_TRADEGOOD
@ CONFIG_AHBOT_CLASS_GLYPH_MAX_REQ_LEVEL
@ CONFIG_AHBOT_BUYER_BASEPRICE_GREEN
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_REAGENT
@ CONFIG_AHBOT_ITEM_WHITE_AMOUNT
@ CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_BLUE
@ CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_PURPLE
@ CONFIG_AHBOT_ITEM_MIN_SKILL_RANK
@ CONFIG_AHBOT_CLASS_TRADEGOOD_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_WEAPON_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_TRADEGOOD_MAX_ITEM_LEVEL
@ CONFIG_AHBOT_CLASS_ARMOR_PRICE_RATIO
@ CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_WHITE
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_WEAPON
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONTAINER
@ CONFIG_AHBOT_ITEM_BLUE_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_RECIPE
@ CONFIG_AHBOT_ALLIANCE_ITEM_AMOUNT_RATIO
@ CONFIG_AHBOT_CLASS_CONTAINER_MIN_ITEM_LEVEL
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_ARMOR
@ CONFIG_AHBOT_ITEM_GRAY_AMOUNT
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_KEY
@ CONFIG_AHBOT_ITEM_YELLOW_PRICE_RATIO
@ CONFIG_AHBOT_ITEM_MAX_SKILL_RANK
@ CONFIG_AHBOT_NEUTRAL_ITEM_AMOUNT_RATIO
@ CONFIG_AHBOT_ITEM_MIN_ITEM_LEVEL
@ CONFIG_AHBOT_CLASS_REAGENT_PRICE_RATIO
@ CONFIG_AHBOT_ITEM_PURPLE_PRICE_RATIO
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONSUMABLE
@ CONFIG_AHBOT_CLASS_RECIPE_PRICE_RATIO
@ CONFIG_AHBOT_ALLIANCE_PRICE_RATIO
@ CONFIG_AHBOT_BUYER_CHANCEMULTIPLIER_GREEN
@ CONFIG_AHBOT_ITEM_YELLOW_AMOUNT
@ CONFIG_AHBOT_CLASS_CONTAINER_MAX_ITEM_LEVEL
@ CONFIG_AHBOT_ACCOUNT_ID
@ CONFIG_AHBOT_ITEM_PURPLE_AMOUNT
@ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_PROJECTILE
@ CONFIG_AHBOT_CLASS_WEAPON_PRIORITY
@ CONFIG_AHBOT_BUYER_BASEPRICE_WHITE
@ CONFIG_AHBOT_CLASS_MISC_MOUNT_MAX_REQ_LEVEL
AuctionBotConfigFloatValues
@ CONFIG_AHBOT_BIDPRICE_MIN
@ CONFIG_AHBOT_BUYER_CHANCE_FACTOR
@ CONFIG_AHBOT_BIDPRICE_MAX
#define MAX_AUCTION_QUALITY
AuctionQuality
@ AUCTION_QUALITY_ORANGE
@ AUCTION_QUALITY_WHITE
@ AUCTION_QUALITY_PURPLE
@ AUCTION_QUALITY_BLUE
@ AUCTION_QUALITY_GREEN
@ AUCTION_QUALITY_GRAY
#define MAX_AUCTION_HOUSE_TYPE
AuctionHouseType
@ AUCTION_HOUSE_HORDE
@ AUCTION_HOUSE_ALLIANCE
#define sAuctionBotConfig
AuctionBotConfigBoolValues
@ CONFIG_AHBOT_CLASS_QUIVER_ALLOW_ZERO
@ CONFIG_AHBOT_ITEMS_MISC
@ CONFIG_AHBOT_CLASS_CONSUMABLE_ALLOW_ZERO
@ CONFIG_AHBOT_CLASS_TRADEGOOD_ALLOW_ZERO
@ CONFIG_AHBOT_CLASS_GEM_ALLOW_ZERO
@ CONFIG_AHBOT_CLASS_RECIPE_ALLOW_ZERO
@ CONFIG_AHBOT_CLASS_CONTAINER_ALLOW_ZERO
@ CONFIG_AHBOT_CLASS_KEY_ALLOW_ZERO
@ CONFIG_AHBOT_LOCKBOX_ENABLED
@ CONFIG_AHBOT_BUYER_ALLIANCE_ENABLED
@ CONFIG_AHBOT_BUYER_ENABLED
@ CONFIG_AHBOT_CLASS_REAGENT_ALLOW_ZERO
@ CONFIG_AHBOT_BUYER_HORDE_ENABLED
@ CONFIG_AHBOT_CLASS_PROJECTILE_ALLOW_ZERO
@ CONFIG_AHBOT_CLASS_QUEST_ALLOW_ZERO
@ CONFIG_AHBOT_CLASS_ARMOR_ALLOW_ZERO
@ CONFIG_AHBOT_BIND_QUEST
@ CONFIG_AHBOT_ITEMS_VENDOR
@ CONFIG_AHBOT_BIND_EQUIP
@ CONFIG_AHBOT_BIND_NO
@ CONFIG_AHBOT_CLASS_GLYPH_ALLOW_ZERO
@ CONFIG_AHBOT_BIND_PICKUP
@ CONFIG_AHBOT_CLASS_WEAPON_ALLOW_ZERO
@ CONFIG_AHBOT_ITEMS_LOOT
@ CONFIG_AHBOT_SELLER_ENABLED
@ CONFIG_AHBOT_CLASS_MISC_ALLOW_ZERO
@ CONFIG_AHBOT_BIND_USE
@ CONFIG_AHBOT_BUYER_NEUTRAL_ENABLED
@ CONFIG_AHBOT_BUYPRICE_SELLER
#define sAuctionMgr
@ CHAR_SEL_CHARS_BY_ACCOUNT_ID
@ MINUTE
Definition Common.h:29
@ DAY
Definition Common.h:31
#define sConfigMgr
Definition Config.h:60
std::shared_ptr< PreparedResultSet > PreparedQueryResult
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
int32_t int32
Definition Define.h:129
uint32_t uint32
Definition Define.h:133
#define TC_LOG_WARN(filterType__,...)
Definition Log.h:162
#define TC_LOG_DEBUG(filterType__,...)
Definition Log.h:156
#define TC_LOG_ERROR(filterType__,...)
Definition Log.h:165
#define TC_LOG_INFO(filterType__,...)
Definition Log.h:159
static uint32 GetCharactersCount(uint32 accountId)
bool Initialize() override
bool Update(AuctionHouseType houseType) override
uint32 GetRandCharExclude(uint32 exclude) const
static char const * GetHouseTypeName(AuctionHouseType houseType)
bool GetConfigBuyerEnabled(AuctionHouseType houseType) const
void SetConfigMax(AuctionBotConfigUInt32Values index, char const *fieldname, uint32 defvalue, uint32 maxvalue)
bool IsBotChar(uint32 characterID) const
uint32 GetConfigItemAmountRatio(AuctionHouseType houseType) const
std::vector< uint32 > _AHBotCharacters
static AuctionBotConfig * instance()
uint32 GetConfig(AuctionBotConfigUInt32Values index) const
void SetConfigMinMax(AuctionBotConfigUInt32Values index, char const *fieldname, uint32 defvalue, uint32 minvalue, uint32 maxvalue)
uint32 GetConfigPriceRatio(AuctionHouseType houseType) const
void SetConfig(AuctionBotConfigBoolValues index, bool value)
void SetAHBotIncludes(const std::string &AHBotIncludes)
uint32 GetRandChar() const
uint32 GetConfigItemQualityAmount(AuctionQuality quality) const
void SetAHBotExcludes(const std::string &AHBotExcludes)
void SetItemsAmountForQuality(AuctionQuality quality, uint32 val)
void SetItemsAmount(std::array< uint32, MAX_AUCTION_QUALITY > const &amounts)
bool Update(AuctionHouseType houseType) override
void SetItemsRatioForHouse(AuctionHouseType house, uint32 val)
void SetItemsRatio(uint32 al, uint32 ho, uint32 ne)
void PrepareStatusInfos(std::unordered_map< AuctionHouseType, AuctionHouseBotStatusInfoPerType > &statusInfo)
void SetItemsRatio(uint32 al, uint32 ho, uint32 ne)
void SetItemsAmountForQuality(AuctionQuality quality, uint32 val)
AuctionBotBuyer * _buyer
static AuctionHouseBot * instance()
void Rebuild(bool all)
AuctionBotSeller * _seller
void SetItemsRatioForHouse(AuctionHouseType house, uint32 val)
void SetItemsAmount(std::array< uint32, MAX_AUCTION_QUALITY > const &amounts)
AuctionEntryMap::iterator GetAuctionsEnd()
AuctionEntryMap::iterator GetAuctionsBegin()
Class used to access individual fields of database query result.
Definition Field.h:92
Definition Item.h:62
void setUInt32(uint8 index, uint32 value)
#define sWorld
Definition World.h:900
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION
Definition World.h:100
time_t GetGameTime()
Definition GameTime.cpp:42
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:108
ObjectGuid::LowType owner
ObjectGuid::LowType itemGUIDLow