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| | SimpleCharmedPlayerAI (Player *player) |
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| void | UpdateAI (uint32 diff) override |
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| void | OnCharmed (bool isNew) override |
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| | PlayerAI (Player *player) |
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| Creature * | GetCharmer () const |
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| uint8 | GetSpec (Player const *who=nullptr) const |
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| bool | IsHealer (Player const *who=nullptr) const |
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| bool | IsRangedAttacker (Player const *who=nullptr) const |
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| | UnitAI (Unit *unit) |
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| virtual | ~UnitAI () |
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| virtual void | AttackStart (Unit *) |
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| virtual void | InitializeAI () |
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| virtual void | Reset () |
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| virtual void | DoAction (int32) |
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| virtual uint32 | GetData (uint32) const |
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| virtual void | SetData (uint32, uint32) |
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| virtual void | SetGUID (ObjectGuid const &, int32=0) |
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| virtual ObjectGuid | GetGUID (int32=0) const |
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| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
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| template<class PREDICATE > |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
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| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
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| template<class PREDICATE > |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
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| virtual void | JustEnteredCombat (Unit *) |
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| virtual void | JustExitedCombat () |
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| virtual void | OnDespawn () |
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| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
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| virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) |
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| virtual void | HealReceived (Unit *, uint32 &) |
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| virtual void | HealDone (Unit *, uint32 &) |
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| virtual void | SpellInterrupted (uint32, uint32) |
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| void | AttackStartCaster (Unit *victim, float dist) |
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| SpellCastResult | DoCast (uint32 spellId) |
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| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
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| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
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| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
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| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
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| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
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| virtual bool | ShouldSparWith (Unit const *) const |
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| void | DoMeleeAttackIfReady () |
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| bool | DoSpellAttackIfReady (uint32 spell) |
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| virtual void | OnGameEvent (bool, uint16) |
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| virtual std::string | GetDebugInfo () const |
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| static void | FillAISpellInfo () |
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| static AISpellInfoType * | AISpellInfo |
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| enum | SpellTarget { TARGET_NONE
, TARGET_VICTIM
, TARGET_CHARMER
, TARGET_SELF
} |
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| typedef std::pair< TargetedSpell, uint32 > | PossibleSpell |
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| typedef std::vector< PossibleSpell > | PossibleSpellVector |
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| bool | CanAIAttack (Unit const *who) const override |
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| Unit * | SelectAttackTarget () const override |
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| void | SetIsRangedAttacker (bool state) |
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| TargetedSpell | VerifySpellCast (uint32 spellId, Unit *target) |
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| TargetedSpell | VerifySpellCast (uint32 spellId, SpellTarget target) |
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| template<typename T > |
| void | VerifyAndPushSpellCast (PossibleSpellVector &spells, uint32 spellId, T target, uint32 weight) |
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| TargetedSpell | SelectSpellCast (PossibleSpellVector &spells) |
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| void | DoCastAtTarget (TargetedSpell spell) |
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| void | DoRangedAttackIfReady () |
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| void | DoAutoAttackIfReady () |
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| void | CancelAllShapeshifts () |
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| Player *const | me |
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| Unit *const | me |
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