#include <FleeingMovementGenerator.h>
Public Member Functions | |
FleeingMovementGenerator (ObjectGuid fleeTargetGUID) | |
MovementGeneratorType | GetMovementGeneratorType () const override |
void | DoInitialize (T *) |
void | DoReset (T *) |
bool | DoUpdate (T *, uint32) |
void | DoDeactivate (T *) |
void | DoFinalize (T *, bool, bool) |
void | UnitSpeedChanged () override |
void | DoFinalize (Player *owner, bool active, bool) |
![]() | |
void | Initialize (Unit *owner) override |
void | Reset (Unit *owner) override |
bool | Update (Unit *owner, uint32 diff) override |
void | Deactivate (Unit *owner) override |
void | Finalize (Unit *owner, bool active, bool movementInform) override |
![]() | |
MovementGenerator () | |
virtual | ~MovementGenerator () |
virtual void | Initialize (Unit *)=0 |
virtual void | Reset (Unit *)=0 |
virtual bool | Update (Unit *, uint32 diff)=0 |
virtual void | Deactivate (Unit *)=0 |
virtual void | Finalize (Unit *, bool, bool)=0 |
virtual MovementGeneratorType | GetMovementGeneratorType () const =0 |
virtual void | UnitSpeedChanged () |
virtual void | Pause (uint32) |
virtual void | Resume (uint32) |
virtual bool | GetResetPosition (Unit *, float &, float &, float &) |
void | AddFlag (uint16 const flag) |
bool | HasFlag (uint16 const flag) const |
void | RemoveFlag (uint16 const flag) |
virtual std::string | GetDebugInfo () const |
Private Member Functions | |
void | SetTargetLocation (T *) |
void | GetPoint (T *, Position &position) |
Private Attributes | |
std::unique_ptr< PathGenerator > | _path |
ObjectGuid | _fleeTargetGUID |
TimeTracker | _timer |
Additional Inherited Members | |
![]() | |
uint8 | Mode |
uint8 | Priority |
uint16 | Flags |
uint32 | BaseUnitState |
Definition at line 30 of file FleeingMovementGenerator.h.
|
explicit |
Definition at line 33 of file FleeingMovementGenerator.cpp.
template void FleeingMovementGenerator< T >::DoDeactivate | ( | T * | ) |
Definition at line 98 of file FleeingMovementGenerator.cpp.
void FleeingMovementGenerator< Player >::DoFinalize | ( | Player * | owner, |
bool | active, | ||
bool | |||
) |
Definition at line 110 of file FleeingMovementGenerator.cpp.
void FleeingMovementGenerator< T >::DoFinalize | ( | T * | , |
bool | , | ||
bool | |||
) |
Definition at line 105 of file FleeingMovementGenerator.cpp.
template void FleeingMovementGenerator< T >::DoInitialize | ( | T * | ) |
Definition at line 48 of file FleeingMovementGenerator.cpp.
template void FleeingMovementGenerator< T >::DoReset | ( | T * | ) |
Definition at line 64 of file FleeingMovementGenerator.cpp.
template bool FleeingMovementGenerator< T >::DoUpdate | ( | T * | , |
uint32 | |||
) |
Definition at line 72 of file FleeingMovementGenerator.cpp.
|
overridevirtual |
Implements MovementGenerator.
Definition at line 42 of file FleeingMovementGenerator.cpp.
|
private |
Definition at line 185 of file FleeingMovementGenerator.cpp.
|
private |
Definition at line 137 of file FleeingMovementGenerator.cpp.
|
inlineoverridevirtual |
Reimplemented from MovementGenerator.
Definition at line 43 of file FleeingMovementGenerator.h.
|
private |
Definition at line 50 of file FleeingMovementGenerator.h.
|
private |
Definition at line 49 of file FleeingMovementGenerator.h.
|
private |
Definition at line 51 of file FleeingMovementGenerator.h.