#include <PointMovementGenerator.h>
|
| | AssistanceMovementGenerator (uint32 id, float x, float y, float z) |
| |
| void | Finalize (Unit *, bool, bool) override |
| |
| MovementGeneratorType | GetMovementGeneratorType () const override |
| |
| | PointMovementGenerator (uint32 id, float x, float y, float z, bool generatePath, float speed=0.0f, Optional< float > finalOrient={}) |
| |
| MovementGeneratorType | GetMovementGeneratorType () const override |
| |
| bool | DoInitialize (Creature *) |
| |
| bool | DoReset (Creature *) |
| |
| bool | DoUpdate (Creature *, uint32) |
| |
| void | DoDeactivate (Creature *) |
| |
| void | DoFinalize (Creature *, bool, bool) |
| |
| void | UnitSpeedChanged () override |
| |
| uint32 | GetId () const |
| |
| bool | Initialize (Unit *owner) override |
| |
| bool | Reset (Unit *owner) override |
| |
| bool | Update (Unit *owner, uint32 diff) override |
| |
| void | Deactivate (Unit *owner) override |
| |
| void | Finalize (Unit *owner, bool active, bool movementInform) override |
| |
| | MovementGenerator () |
| |
| virtual | ~MovementGenerator () |
| |
| virtual void | Pause (uint32) |
| |
| virtual void | Resume (uint32) |
| |
| virtual bool | GetResetPosition (Unit *, float &, float &, float &) |
| |
| void | AddFlag (uint16 const flag) |
| |
| bool | HasFlag (uint16 const flag) const |
| |
| void | RemoveFlag (uint16 const flag) |
| |
| virtual std::string | GetDebugInfo () const |
| |
Definition at line 55 of file PointMovementGenerator.h.
◆ AssistanceMovementGenerator()
| AssistanceMovementGenerator::AssistanceMovementGenerator |
( |
uint32 |
id, |
|
|
float |
x, |
|
|
float |
y, |
|
|
float |
z |
|
) |
| |
|
inlineexplicit |
◆ Finalize()
| void AssistanceMovementGenerator::Finalize |
( |
Unit * |
owner, |
|
|
bool |
active, |
|
|
bool |
movementInform |
|
) |
| |
|
overridevirtual |
◆ GetMovementGeneratorType()
The documentation for this class was generated from the following files: