| _finalOrient | PointMovementGenerator< Creature > | private |
| _generatePath | PointMovementGenerator< Creature > | private |
| _movementId | PointMovementGenerator< Creature > | private |
| _speed | PointMovementGenerator< Creature > | private |
| _x | PointMovementGenerator< Creature > | private |
| _y | PointMovementGenerator< Creature > | private |
| _z | PointMovementGenerator< Creature > | private |
| AddFlag(uint16 const flag) | MovementGenerator | inline |
| AssistanceMovementGenerator(uint32 id, float x, float y, float z) | AssistanceMovementGenerator | inlineexplicit |
| BaseUnitState | MovementGenerator | |
| Deactivate(Unit *owner) override | MovementGeneratorMedium< T, D > | inlinevirtual |
| DoDeactivate(Creature *) | PointMovementGenerator< Creature > | |
| DoFinalize(Creature *, bool, bool) | PointMovementGenerator< Creature > | |
| DoInitialize(Creature *) | PointMovementGenerator< Creature > | |
| DoReset(Creature *) | PointMovementGenerator< Creature > | |
| DoUpdate(Creature *, uint32) | PointMovementGenerator< Creature > | |
| Finalize(Unit *, bool, bool) override | AssistanceMovementGenerator | virtual |
| Flags | MovementGenerator | |
| GetDebugInfo() const | MovementGenerator | virtual |
| GetId() const | PointMovementGenerator< Creature > | inline |
| GetMovementGeneratorType() const override | AssistanceMovementGenerator | virtual |
| GetResetPosition(Unit *, float &, float &, float &) | MovementGenerator | inlinevirtual |
| HasFlag(uint16 const flag) const | MovementGenerator | inline |
| Initialize(Unit *owner) override | MovementGeneratorMedium< T, D > | inlinevirtual |
| MovementGenerator() | MovementGenerator | inline |
| MovementInform(Creature *) | PointMovementGenerator< Creature > | private |
| Pause(uint32) | MovementGenerator | inlinevirtual |
| PointMovementGenerator(uint32 id, float x, float y, float z, bool generatePath, float speed=0.0f, Optional< float > finalOrient={}) | PointMovementGenerator< Creature > | explicit |
| Priority | MovementGenerator | |
| RemoveFlag(uint16 const flag) | MovementGenerator | inline |
| Reset(Unit *owner) override | MovementGeneratorMedium< T, D > | inlinevirtual |
| Resume(uint32) | MovementGenerator | inlinevirtual |
| UnitSpeedChanged() override | PointMovementGenerator< Creature > | inlinevirtual |
| Update(Unit *owner, uint32 diff) override | MovementGeneratorMedium< T, D > | inlinevirtual |
| ~MovementGenerator() | MovementGenerator | virtual |