TrinityCore
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AssistanceMovementGenerator Member List

This is the complete list of members for AssistanceMovementGenerator, including all inherited members.

_finalOrientPointMovementGenerator< Creature >private
_generatePathPointMovementGenerator< Creature >private
_movementIdPointMovementGenerator< Creature >private
_speedPointMovementGenerator< Creature >private
_xPointMovementGenerator< Creature >private
_yPointMovementGenerator< Creature >private
_zPointMovementGenerator< Creature >private
AddFlag(uint16 const flag)MovementGeneratorinline
AssistanceMovementGenerator(uint32 id, float x, float y, float z)AssistanceMovementGeneratorinlineexplicit
BaseUnitStateMovementGenerator
Deactivate(Unit *owner) overrideMovementGeneratorMedium< T, D >inlinevirtual
DoDeactivate(Creature *)PointMovementGenerator< Creature >
DoFinalize(Creature *, bool, bool)PointMovementGenerator< Creature >
DoInitialize(Creature *)PointMovementGenerator< Creature >
DoReset(Creature *)PointMovementGenerator< Creature >
DoUpdate(Creature *, uint32)PointMovementGenerator< Creature >
Finalize(Unit *, bool, bool) overrideAssistanceMovementGeneratorvirtual
FlagsMovementGenerator
GetDebugInfo() constMovementGeneratorvirtual
GetId() constPointMovementGenerator< Creature >inline
GetMovementGeneratorType() const overrideAssistanceMovementGeneratorvirtual
GetResetPosition(Unit *, float &, float &, float &)MovementGeneratorinlinevirtual
HasFlag(uint16 const flag) constMovementGeneratorinline
Initialize(Unit *owner) overrideMovementGeneratorMedium< T, D >inlinevirtual
MovementGenerator()MovementGeneratorinline
MovementInform(Creature *)PointMovementGenerator< Creature >private
Pause(uint32)MovementGeneratorinlinevirtual
PointMovementGenerator(uint32 id, float x, float y, float z, bool generatePath, float speed=0.0f, Optional< float > finalOrient={})PointMovementGenerator< Creature >explicit
PriorityMovementGenerator
RemoveFlag(uint16 const flag)MovementGeneratorinline
Reset(Unit *owner) overrideMovementGeneratorMedium< T, D >inlinevirtual
Resume(uint32)MovementGeneratorinlinevirtual
UnitSpeedChanged() overridePointMovementGenerator< Creature >inlinevirtual
Update(Unit *owner, uint32 diff) overrideMovementGeneratorMedium< T, D >inlinevirtual
~MovementGenerator()MovementGeneratorvirtual