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npc_stable_master::npc_stable_masterAI Struct Reference
+ Inheritance diagram for npc_stable_master::npc_stable_masterAI:

Public Member Functions

 npc_stable_masterAI (Creature *creature)
 
bool OnGossipSelect (Player *player, uint32 menuId, uint32 gossipListId) override
 
- Public Member Functions inherited from SmartAI
 ~SmartAI ()
 
 SmartAI (Creature *creature)
 
bool IsAIControlled () const
 
void StartPath (uint32 pathId=0, bool repeat=false, Unit *invoker=nullptr, uint32 nodeId=1)
 
WaypointPath const * LoadPath (uint32 entry)
 
void PausePath (uint32 delay, bool forced=false)
 
bool CanResumePath ()
 
void StopPath (uint32 DespawnTime=0, uint32 quest=0, bool fail=false)
 
void EndPath (bool fail=false)
 
void ResumePath ()
 
bool HasEscortState (uint32 escortState) const
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
void SetAutoAttack (bool on)
 
void SetCombatMove (bool on, bool stopMoving=false)
 
bool CanCombatMove ()
 
void SetFollow (Unit *target, float dist=0.0f, float angle=0.0f, uint32 credit=0, uint32 end=0, uint32 creditType=0)
 
void StopFollow (bool complete)
 
bool IsEscortInvokerInRange ()
 
void WaypointReached (uint32 nodeId, uint32 pathId) override
 
void WaypointPathEnded (uint32 nodeId, uint32 pathId) override
 
void SetTimedActionList (SmartScriptHolder &e, uint32 entry, Unit *invoker)
 
SmartScriptGetScript ()
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *enemy) override
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *victim) override
 
void JustSummoned (Creature *creature) override
 
void SummonedCreatureDies (Creature *summon, Unit *killer) override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void SpellHit (WorldObject *caster, SpellInfo const *spellInfo) override
 
void SpellHitTarget (WorldObject *target, SpellInfo const *spellInfo) override
 
void OnSpellCast (SpellInfo const *spellInfo) override
 
void OnSpellFailed (SpellInfo const *spellInfo) override
 
void OnSpellStart (SpellInfo const *spellInfo) override
 
void OnAuraApplied (AuraApplication const *aurApp) override
 
void OnAuraRemoved (AuraApplication const *aurApp) override
 
void DamageTaken (Unit *doneBy, uint32 &damage, DamageEffectType, SpellInfo const *) override
 
void HealReceived (Unit *doneBy, uint32 &addhealth) override
 
void UpdateAI (uint32 diff) override
 
void ReceiveEmote (Player *player, uint32 textEmote) override
 
void MovementInform (uint32 MovementType, uint32 Data) override
 
void IsSummonedBy (WorldObject *summoner) override
 
void DamageDealt (Unit *doneTo, uint32 &damage, DamageEffectType) override
 
void SummonedCreatureDespawn (Creature *unit) override
 
void CorpseRemoved (uint32 &respawnDelay) override
 == Triggered Actions Requested ==================
 
void OnDespawn () override
 
void PassengerBoarded (Unit *who, int8 seatId, bool apply) override
 == Fields =======================================
 
void InitializeAI () override
 
void JustAppeared () override
 
void OnCharmed (bool isNew) override
 
void DoAction (int32 param=0) override
 
uint32 GetData (uint32 id=0) const override
 
void SetData (uint32 id, uint32 value) override
 
void SetData (uint32 id, uint32 value, Unit *invoker)
 
void SetGUID (ObjectGuid const &guid, int32 id=0) override
 
ObjectGuid GetGUID (int32 id=0) const override
 
void SetRun (bool run=true)
 
void SetDisableGravity (bool disable=true)
 
void SetEvadeDisabled (bool disable=true)
 
void SetInvincibilityHpLevel (uint32 level)
 
bool OnGossipHello (Player *player) override
 
bool OnGossipSelect (Player *player, uint32 menuId, uint32 gossipListId) override
 
bool OnGossipSelectCode (Player *player, uint32 menuId, uint32 gossipListId, char const *code) override
 
void OnQuestAccept (Player *player, Quest const *quest) override
 
void OnQuestReward (Player *player, Quest const *quest, uint32 opt) override
 
void OnGameEvent (bool start, uint16 eventId) override
 
void SetDespawnTime (uint32 t)
 
void StartDespawn ()
 
void OnSpellClick (Unit *clicker, bool spellClickHandled) override
 
void SetWPPauseTimer (uint32 time)
 
void SetGossipReturn (bool val)
 
void SetEscortQuest (uint32 questID)
 
- Public Member Functions inherited from CreatureAI
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
bool IsEngaged () const
 
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
void JustEnteredCombat (Unit *) override
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual bool IsEscorted () const
 
void DoZoneInCombat (Creature *creature=nullptr)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
virtual Optional< QuestGiverStatusGetDialogStatus (Player *)
 == Gossip system ================================
 
virtual void WaypointStarted (uint32, uint32)
 == Waypoints system =============================
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual PlayerAIGetAIForCharmedPlayer (Player *)
 
int32 VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void Reset ()
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void JustExitedCombat ()
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
virtual bool ShouldSparWith (Unit const *) const
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_NO_PATH , EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from SmartAI
static int32 Permissible (Creature const *)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
CreatureDoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 1806 of file npcs_special.cpp.

Constructor & Destructor Documentation

◆ npc_stable_masterAI()

npc_stable_master::npc_stable_masterAI::npc_stable_masterAI ( Creature creature)
inline

Definition at line 1808 of file npcs_special.cpp.

Member Function Documentation

◆ OnGossipSelect()

bool npc_stable_master::npc_stable_masterAI::OnGossipSelect ( Player player,
uint32  menuId,
uint32  gossipListId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 1810 of file npcs_special.cpp.

+ Here is the call graph for this function:

The documentation for this struct was generated from the following file: