#include <LFGPlayerData.h>
Stores all lfg data needed about the player.
Definition at line 29 of file LFGPlayerData.h.
◆ LfgPlayerData()
| lfg::LfgPlayerData::LfgPlayerData |
( |
| ) |
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◆ ~LfgPlayerData()
| lfg::LfgPlayerData::~LfgPlayerData |
( |
| ) |
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◆ GetComment()
| std::string const & lfg::LfgPlayerData::GetComment |
( |
| ) |
const |
◆ GetGroup()
◆ GetNumberOfPartyMembersAtJoin()
| uint8 lfg::LfgPlayerData::GetNumberOfPartyMembersAtJoin |
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| ) |
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◆ GetOldState()
| LfgState lfg::LfgPlayerData::GetOldState |
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const |
◆ GetRoles()
| uint8 lfg::LfgPlayerData::GetRoles |
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| ) |
const |
◆ GetSelectedDungeons()
| LfgDungeonSet const & lfg::LfgPlayerData::GetSelectedDungeons |
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| ) |
const |
◆ GetState()
| LfgState lfg::LfgPlayerData::GetState |
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| ) |
const |
◆ GetTeam()
| uint8 lfg::LfgPlayerData::GetTeam |
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| ) |
const |
◆ RestoreState()
| void lfg::LfgPlayerData::RestoreState |
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| ) |
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◆ SetComment()
| void lfg::LfgPlayerData::SetComment |
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std::string const & |
comment | ) |
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◆ SetGroup()
| void lfg::LfgPlayerData::SetGroup |
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ObjectGuid |
group | ) |
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◆ SetNumberOfPartyMembersAtJoin()
| void lfg::LfgPlayerData::SetNumberOfPartyMembersAtJoin |
( |
uint8 |
count | ) |
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◆ SetRoles()
| void lfg::LfgPlayerData::SetRoles |
( |
uint8 |
roles | ) |
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◆ SetSelectedDungeons()
| void lfg::LfgPlayerData::SetSelectedDungeons |
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LfgDungeonSet const & |
dungeons | ) |
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◆ SetState()
| void lfg::LfgPlayerData::SetState |
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LfgState |
state | ) |
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◆ SetTeam()
| void lfg::LfgPlayerData::SetTeam |
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uint8 |
team | ) |
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◆ m_Comment
| std::string lfg::LfgPlayerData::m_Comment |
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private |
◆ m_Group
Original group of player when joined LFG.
Definition at line 67 of file LFGPlayerData.h.
◆ m_NumberOfPartyMembersAtJoin
| uint8 lfg::LfgPlayerData::m_NumberOfPartyMembersAtJoin |
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private |
◆ m_OldState
Old State - Used to restore state after failed Rolecheck/Proposal.
Definition at line 64 of file LFGPlayerData.h.
◆ m_Roles
| uint8 lfg::LfgPlayerData::m_Roles |
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private |
Roles the player selected when joined LFG.
Definition at line 70 of file LFGPlayerData.h.
◆ m_SelectedDungeons
◆ m_State
◆ m_Team
| uint8 lfg::LfgPlayerData::m_Team |
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private |
The documentation for this class was generated from the following files: