18#ifndef _LFGPLAYERDATA_H
19#define _LFGPLAYERDATA_H
38 void SetTeam(
uint8 team);
42 void SetRoles(
uint8 roles);
43 void SetComment(std::string
const& comment);
49 uint8 GetTeam()
const;
53 uint8 GetRoles()
const;
54 std::string
const& GetComment()
const;
58 void SetNumberOfPartyMembersAtJoin(
uint8 count);
59 uint8 GetNumberOfPartyMembersAtJoin();
uint8 m_Team
Player team - determines the queue to join.
LfgState m_OldState
Old State - Used to restore state after failed Rolecheck/Proposal.
uint8 m_Roles
Roles the player selected when joined LFG.
ObjectGuid m_Group
Original group of player when joined LFG.
LfgState m_State
State if group in LFG.
uint8 m_NumberOfPartyMembersAtJoin
LfgDungeonSet m_SelectedDungeons
Selected Dungeons when joined LFG.
std::string m_Comment
Player comment used when joined LFG.
std::set< uint32 > LfgDungeonSet