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npc_tournament_mount::npc_tournament_mountAI Struct Reference
+ Inheritance diagram for npc_tournament_mount::npc_tournament_mountAI:

Public Member Functions

 npc_tournament_mountAI (Creature *creature)
 
void PassengerBoarded (Unit *passenger, int8, bool apply) override
 == Fields =======================================
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool isNew) override
 
- Public Member Functions inherited from CreatureAI
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
bool IsEngaged () const
 
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *) override
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void JustEngagedWith (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SpellHit (WorldObject *, SpellInfo const *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void OnAuraApplied (AuraApplication const *)
 
virtual void OnAuraRemoved (AuraApplication const *)
 
virtual bool IsEscorted () const
 
virtual void JustAppeared ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual Optional< QuestGiverStatus > GetDialogStatus (Player *)
 == Gossip system ================================
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, uint32)
 
virtual void WaypointStarted (uint32, uint32)
 == Waypoints system =============================
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void OnSpellClick (Unit *, bool)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual PlayerAI * GetAIForCharmedPlayer (Player *)
 
int32 VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void JustExitedCombat ()
 
virtual void OnDespawn ()
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
virtual bool ShouldSparWith (Unit const *) const
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void OnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Member Functions

uint32 GetPennantSpellId (Player *player) const
 

Private Attributes

uint32 _pennantSpellId
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_NO_PATH , EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
Creature * DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 1094 of file npcs_special.cpp.

Constructor & Destructor Documentation

◆ npc_tournament_mountAI()

npc_tournament_mount::npc_tournament_mountAI::npc_tournament_mountAI ( Creature *  creature)
inline

Definition at line 1096 of file npcs_special.cpp.

Member Function Documentation

◆ GetPennantSpellId()

uint32 npc_tournament_mount::npc_tournament_mountAI::GetPennantSpellId ( Player *  player) const
inlineprivate

Definition at line 1119 of file npcs_special.cpp.

References ACHIEVEMENT_ARGENT_VALOR, ACHIEVEMENT_CHAMPION_ALLIANCE, ACHIEVEMENT_CHAMPION_DARNASSUS, ACHIEVEMENT_CHAMPION_GNOMEREGAN, ACHIEVEMENT_CHAMPION_HORDE, ACHIEVEMENT_CHAMPION_IRONFORGE, ACHIEVEMENT_CHAMPION_ORGRIMMAR, ACHIEVEMENT_CHAMPION_SEN_JIN, ACHIEVEMENT_CHAMPION_SILVERMOON, ACHIEVEMENT_CHAMPION_STORMWIND, ACHIEVEMENT_CHAMPION_THE_EXODAR, ACHIEVEMENT_CHAMPION_THUNDER_BLUFF, ACHIEVEMENT_CHAMPION_UNDERCITY, CLASS_DEATH_KNIGHT, Unit::GetClass(), Player::GetQuestRewardStatus(), Player::HasAchieved(), NPC_ARGENT_HAWKSTRIDER_ASPIRANT, NPC_ARGENT_STEED_ASPIRANT, NPC_ARGENT_WARHORSE, NPC_DARK_SPEAR_RAPTOR, NPC_DARNASSIAN_NIGHTSABER, NPC_EXODAR_ELEKK, NPC_FORSAKEN_WARHORSE, NPC_GNOMEREGAN_MECHANOSTRIDER, NPC_IRONFORGE_RAM, NPC_ORGRIMMAR_WOLF, NPC_SILVERMOON_HAWKSTRIDER, NPC_STORMWIND_STEED, NPC_THUNDER_BLUFF_KODO, QUEST_A_VALIANT_OF_DARNASSUS, QUEST_A_VALIANT_OF_GNOMEREGAN, QUEST_A_VALIANT_OF_IRONFORGE, QUEST_A_VALIANT_OF_ORGRIMMAR, QUEST_A_VALIANT_OF_SEN_JIN, QUEST_A_VALIANT_OF_SILVERMOON, QUEST_A_VALIANT_OF_STORMWIND, QUEST_A_VALIANT_OF_THE_EXODAR, QUEST_A_VALIANT_OF_THUNDER_BLUFF, QUEST_A_VALIANT_OF_UNDERCITY, QUEST_VALIANT_OF_DARNASSUS, QUEST_VALIANT_OF_GNOMEREGAN, QUEST_VALIANT_OF_IRONFORGE, QUEST_VALIANT_OF_ORGRIMMAR, QUEST_VALIANT_OF_SEN_JIN, QUEST_VALIANT_OF_SILVERMOON, QUEST_VALIANT_OF_STORMWIND, QUEST_VALIANT_OF_THE_EXODAR, QUEST_VALIANT_OF_THUNDER_BLUFF, QUEST_VALIANT_OF_UNDERCITY, SPELL_PENNANT_ARGENT_CRUSADE_ASPIRANT, SPELL_PENNANT_ARGENT_CRUSADE_CHAMPION, SPELL_PENNANT_ARGENT_CRUSADE_VALIANT, SPELL_PENNANT_DARNASSUS_ASPIRANT, SPELL_PENNANT_DARNASSUS_CHAMPION, SPELL_PENNANT_DARNASSUS_VALIANT, SPELL_PENNANT_EBON_BLADE_ASPIRANT, SPELL_PENNANT_EBON_BLADE_CHAMPION, SPELL_PENNANT_EBON_BLADE_VALIANT, SPELL_PENNANT_EXODAR_ASPIRANT, SPELL_PENNANT_EXODAR_CHAMPION, SPELL_PENNANT_EXODAR_VALIANT, SPELL_PENNANT_GNOMEREGAN_ASPIRANT, SPELL_PENNANT_GNOMEREGAN_CHAMPION, SPELL_PENNANT_GNOMEREGAN_VALIANT, SPELL_PENNANT_IRONFORGE_ASPIRANT, SPELL_PENNANT_IRONFORGE_CHAMPION, SPELL_PENNANT_IRONFORGE_VALIANT, SPELL_PENNANT_ORGRIMMAR_ASPIRANT, SPELL_PENNANT_ORGRIMMAR_CHAMPION, SPELL_PENNANT_ORGRIMMAR_VALIANT, SPELL_PENNANT_SEN_JIN_ASPIRANT, SPELL_PENNANT_SEN_JIN_CHAMPION, SPELL_PENNANT_SEN_JIN_VALIANT, SPELL_PENNANT_SILVERMOON_ASPIRANT, SPELL_PENNANT_SILVERMOON_CHAMPION, SPELL_PENNANT_SILVERMOON_VALIANT, SPELL_PENNANT_STORMWIND_ASPIRANT, SPELL_PENNANT_STORMWIND_CHAMPION, SPELL_PENNANT_STORMWIND_VALIANT, SPELL_PENNANT_THUNDER_BLUFF_ASPIRANT, SPELL_PENNANT_THUNDER_BLUFF_CHAMPION, SPELL_PENNANT_THUNDER_BLUFF_VALIANT, SPELL_PENNANT_UNDERCITY_ASPIRANT, SPELL_PENNANT_UNDERCITY_CHAMPION, and SPELL_PENNANT_UNDERCITY_VALIANT.

◆ PassengerBoarded()

void npc_tournament_mount::npc_tournament_mountAI::PassengerBoarded ( Unit *  ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

Definition at line 1101 of file npcs_special.cpp.

References WorldObject::CastSpell(), Unit::RemoveAurasDueToSpell(), and Object::ToPlayer().

Member Data Documentation

◆ _pennantSpellId

uint32 npc_tournament_mount::npc_tournament_mountAI::_pennantSpellId
private

Definition at line 1117 of file npcs_special.cpp.


The documentation for this struct was generated from the following file: