162 if (millhouse->IsAlive())
#define ArcatrazScriptName
@ GO_CONTAINMENT_CORE_SECURITY_FIELD_ALPHA
@ GO_CONTAINMENT_CORE_SECURITY_FIELD_BETA
uint32 const EncounterCount
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
virtual void OnCreatureCreate(Creature *creature) override
void DoCastSpellOnPlayers(uint32 spell, bool includePets=false, bool includeControlled=false)
Creature * GetCreature(uint32 type)
void LoadDoorData(DoorData const *data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
Creature * GetCreature(ObjectGuid const &guid)
static ObjectGuid const Empty
static ObjectGuid GetGUID(Object const *o)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
ObjectData const gameObjectData[]
ObjectData const creatureData[]
DoorData const doorData[]
void AddSC_instance_arcatraz()
void OnCreatureCreate(Creature *creature) override
bool SetBossState(uint32 type, EncounterState state) override
uint32 GetData(uint32 type) const override
ObjectGuid SoccothratesGUID
ObjectGuid GetGuidData(uint32 data) const override
void SetData(uint32 type, uint32 data) override
instance_arcatraz_InstanceMapScript(InstanceMap *map)