|
| | Roll (ObjectGuid _guid, LootItem const &li) |
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| | ~Roll () |
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| void | setLoot (Loot *pLoot) |
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| Loot * | getLoot () |
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| void | targetObjectBuildLink () override |
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| | LootValidatorRef () |
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| void | targetObjectDestroyLink () override |
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| void | sourceObjectDestroyLink () override |
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| | Reference () |
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| virtual | ~Reference () |
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| void | link (Loot *toObj, LootValidatorRef *fromObj) |
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| void | unlink () |
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| void | invalidate () |
| |
| bool | isValid () const |
| |
| Reference< Loot, LootValidatorRef > * | next () |
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| Reference< Loot, LootValidatorRef > const * | next () const |
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| Reference< Loot, LootValidatorRef > * | prev () |
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| Reference< Loot, LootValidatorRef > const * | prev () const |
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| Reference< Loot, LootValidatorRef > * | nocheck_next () |
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| Reference< Loot, LootValidatorRef > const * | nocheck_next () const |
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| Reference< Loot, LootValidatorRef > * | nocheck_prev () |
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| Reference< Loot, LootValidatorRef > const * | nocheck_prev () const |
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| Loot * | operator-> () const |
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| Loot * | getTarget () const |
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| LootValidatorRef * | GetSource () const |
| |
| | LinkedListElement () |
| |
| bool | hasNext () const |
| |
| bool | hasPrev () const |
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| bool | isInList () const |
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| LinkedListElement * | next () |
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| LinkedListElement const * | next () const |
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| LinkedListElement * | prev () |
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| LinkedListElement const * | prev () const |
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| LinkedListElement * | nocheck_next () |
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| LinkedListElement const * | nocheck_next () const |
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| LinkedListElement * | nocheck_prev () |
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| LinkedListElement const * | nocheck_prev () const |
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| void | delink () |
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| void | insertBefore (LinkedListElement *pElem) |
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| void | insertAfter (LinkedListElement *pElem) |
| |
Definition at line 129 of file Group.h.