TrinityCore
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Roll Member List

This is the complete list of members for Roll, including all inherited members.

delink()LinkedListElementinline
getLoot()Roll
GetSource() constReference< Loot, LootValidatorRef >inline
getTarget() constReference< Loot, LootValidatorRef >inline
hasNext() constLinkedListElementinline
hasPrev() constLinkedListElementinline
iNextLinkedListElementprivate
insertAfter(LinkedListElement *pElem)LinkedListElementinline
insertBefore(LinkedListElement *pElem)LinkedListElementinline
invalidate()Reference< Loot, LootValidatorRef >inline
iPrevLinkedListElementprivate
iRefFromReference< Loot, LootValidatorRef >private
iRefToReference< Loot, LootValidatorRef >private
isInList() constLinkedListElementinline
isValid() constReference< Loot, LootValidatorRef >inline
itemCountRoll
itemGUIDRoll
itemidRoll
itemRandomPropIdRoll
itemRandomSuffixRoll
itemSlotRoll
link(Loot *toObj, LootValidatorRef *fromObj)Reference< Loot, LootValidatorRef >inline
LinkedListElement()LinkedListElementinline
LinkedListElement(LinkedListElement const &)=deleteLinkedListElementprivate
LootValidatorRef()LootValidatorRefinline
next()Reference< Loot, LootValidatorRef >inline
next() constReference< Loot, LootValidatorRef >inline
nocheck_next()Reference< Loot, LootValidatorRef >inline
nocheck_next() constReference< Loot, LootValidatorRef >inline
nocheck_prev()Reference< Loot, LootValidatorRef >inline
nocheck_prev() constReference< Loot, LootValidatorRef >inline
operator->() constReference< Loot, LootValidatorRef >inline
operator=(Reference const &)=deleteReference< Loot, LootValidatorRef >private
playerVoteRoll
PlayerVote typedefRoll
prev()Reference< Loot, LootValidatorRef >inline
prev() constReference< Loot, LootValidatorRef >inline
Reference()Reference< Loot, LootValidatorRef >inline
Reference(Reference const &)=deleteReference< Loot, LootValidatorRef >private
Roll(ObjectGuid _guid, LootItem const &li)Roll
rollVoteMaskRoll
setLoot(Loot *pLoot)Roll
sourceObjectDestroyLink() overrideLootValidatorRefinlinevirtual
targetObjectBuildLink() overrideRollvirtual
targetObjectDestroyLink() overrideLootValidatorRefinlinevirtual
totalGreedRoll
totalNeedRoll
totalPassRoll
totalPlayersRollingRoll
unlink()Reference< Loot, LootValidatorRef >inline
~LinkedListElement()LinkedListElementinlineprotected
~Reference()Reference< Loot, LootValidatorRef >inlinevirtual
~Roll()Roll