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TrinityCore
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#include <Reference.h>
Inheritance diagram for Reference< TO, FROM >:Public Member Functions | |
| Reference () | |
| virtual | ~Reference () |
| void | link (TO *toObj, FROM *fromObj) |
| void | unlink () |
| void | invalidate () |
| bool | isValid () const |
| Reference< TO, FROM > * | next () |
| Reference< TO, FROM > const * | next () const |
| Reference< TO, FROM > * | prev () |
| Reference< TO, FROM > const * | prev () const |
| Reference< TO, FROM > * | nocheck_next () |
| Reference< TO, FROM > const * | nocheck_next () const |
| Reference< TO, FROM > * | nocheck_prev () |
| Reference< TO, FROM > const * | nocheck_prev () const |
| TO * | operator-> () const |
| TO * | getTarget () const |
| FROM * | GetSource () const |
Public Member Functions inherited from LinkedListElement | |
| LinkedListElement () | |
| bool | hasNext () const |
| bool | hasPrev () const |
| bool | isInList () const |
| LinkedListElement * | next () |
| LinkedListElement const * | next () const |
| LinkedListElement * | prev () |
| LinkedListElement const * | prev () const |
| LinkedListElement * | nocheck_next () |
| LinkedListElement const * | nocheck_next () const |
| LinkedListElement * | nocheck_prev () |
| LinkedListElement const * | nocheck_prev () const |
| void | delink () |
| void | insertBefore (LinkedListElement *pElem) |
| void | insertAfter (LinkedListElement *pElem) |
Protected Member Functions | |
| virtual void | targetObjectBuildLink ()=0 |
| virtual void | targetObjectDestroyLink ()=0 |
| virtual void | sourceObjectDestroyLink ()=0 |
Protected Member Functions inherited from LinkedListElement | |
| ~LinkedListElement () | |
Private Member Functions | |
| Reference (Reference const &)=delete | |
| Reference & | operator= (Reference const &)=delete |
Private Attributes | |
| TO * | iRefTo |
| FROM * | iRefFrom |
Definition at line 26 of file Reference.h.
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inline |
Definition at line 42 of file Reference.h.
Definition at line 43 of file Reference.h.
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privatedelete |
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inline |
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inline |
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inline |
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inline |
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inline |
Definition at line 46 of file Reference.h.
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inline |
Definition at line 90 of file Reference.h.
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inline |
Definition at line 93 of file Reference.h.
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privatedelete |
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protectedpure virtual |
Implemented in GridReference< OBJECT >, GridReference< Corpse >, GridReference< Creature >, GridReference< DynamicObject >, GridReference< GameObject >, GridReference< NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES > >, GridReference< Player >, GridReference< T >, GroupReference, LootValidatorRef, and MapReference.
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protectedpure virtual |
Implemented in GridReference< OBJECT >, GridReference< Corpse >, GridReference< Creature >, GridReference< DynamicObject >, GridReference< GameObject >, GridReference< NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES > >, GridReference< Player >, GridReference< T >, Roll, GroupReference, and MapReference.
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protectedpure virtual |
Implemented in GridReference< OBJECT >, GridReference< Corpse >, GridReference< Creature >, GridReference< DynamicObject >, GridReference< GameObject >, GridReference< NGrid< N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES > >, GridReference< Player >, GridReference< T >, GroupReference, LootValidatorRef, and MapReference.
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inline |
Definition at line 61 of file Reference.h.
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private |
Definition at line 30 of file Reference.h.
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private |
Definition at line 29 of file Reference.h.