TrinityCore
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CinematicMgr.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef CinematicMgr_h__
19#define CinematicMgr_h__
20
21#include "Define.h"
22#include "Object.h"
23
24#define CINEMATIC_LOOKAHEAD (2 * IN_MILLISECONDS)
25#define CINEMATIC_UPDATEDIFF 500
26
27class Player;
28struct FlyByCamera;
29
31{
32 friend class Player;
33public:
34 explicit CinematicMgr(Player* playerref);
36
37 // Cinematic camera data and remote sight functions
38 uint32 GetActiveCinematicCamera() const { return m_activeCinematicCameraId; }
39 void SetActiveCinematicCamera(uint32 cinematicCameraId = 0) { m_activeCinematicCameraId = cinematicCameraId; }
40 bool IsOnCinematic() const { return (m_cinematicCamera != nullptr); }
41 void BeginCinematic();
42 void EndCinematic();
43 void UpdateCinematicLocation(uint32 diff);
44
45private:
46 // Remote location information
48
49protected:
54 std::vector<FlyByCamera> const* m_cinematicCamera;
57};
58
59#endif
#define TC_GAME_API
Definition Define.h:114
uint32_t uint32
Definition Define.h:133
Player * player
uint32 GetActiveCinematicCamera() const
std::vector< FlyByCamera > const * m_cinematicCamera
uint32 m_cinematicDiff
uint32 m_lastCinematicCheck
uint32 m_cinematicLength
bool IsOnCinematic() const
uint32 m_activeCinematicCameraId
ObjectGuid m_CinematicObjectGUID
Position m_remoteSightPosition
void SetActiveCinematicCamera(uint32 cinematicCameraId=0)