18#ifndef CinematicMgr_h__
19#define CinematicMgr_h__
24#define CINEMATIC_LOOKAHEAD (2 * IN_MILLISECONDS)
25#define CINEMATIC_UPDATEDIFF 500
41 void BeginCinematic();
43 void UpdateCinematicLocation(
uint32 diff);
uint32 GetActiveCinematicCamera() const
std::vector< FlyByCamera > const * m_cinematicCamera
uint32 m_lastCinematicCheck
bool IsOnCinematic() const
uint32 m_activeCinematicCameraId
ObjectGuid m_CinematicObjectGUID
Position m_remoteSightPosition
void SetActiveCinematicCamera(uint32 cinematicCameraId=0)