#include <CinematicMgr.h>
Definition at line 30 of file CinematicMgr.h.
◆ CinematicMgr()
| CinematicMgr::CinematicMgr |
( |
Player * |
playerref | ) |
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explicit |
◆ ~CinematicMgr()
| CinematicMgr::~CinematicMgr |
( |
| ) |
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◆ BeginCinematic()
| void CinematicMgr::BeginCinematic |
( |
| ) |
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◆ EndCinematic()
| void CinematicMgr::EndCinematic |
( |
| ) |
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◆ GetActiveCinematicCamera()
| uint32 CinematicMgr::GetActiveCinematicCamera |
( |
| ) |
const |
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inline |
◆ IsOnCinematic()
| bool CinematicMgr::IsOnCinematic |
( |
| ) |
const |
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inline |
◆ SetActiveCinematicCamera()
| void CinematicMgr::SetActiveCinematicCamera |
( |
uint32 |
cinematicCameraId = 0 | ) |
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inline |
◆ UpdateCinematicLocation()
| void CinematicMgr::UpdateCinematicLocation |
( |
uint32 |
diff | ) |
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◆ Player
◆ m_activeCinematicCameraId
| uint32 CinematicMgr::m_activeCinematicCameraId |
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protected |
◆ m_cinematicCamera
| std::vector<FlyByCamera> const* CinematicMgr::m_cinematicCamera |
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protected |
◆ m_cinematicDiff
| uint32 CinematicMgr::m_cinematicDiff |
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protected |
◆ m_cinematicLength
| uint32 CinematicMgr::m_cinematicLength |
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protected |
◆ m_CinematicObjectGUID
◆ m_lastCinematicCheck
| uint32 CinematicMgr::m_lastCinematicCheck |
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protected |
◆ m_remoteSightPosition
| Position CinematicMgr::m_remoteSightPosition |
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protected |
◆ player
The documentation for this class was generated from the following files: