#include "Spell.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "CellImpl.h"
#include "Common.h"
#include "ConditionMgr.h"
#include "Containers.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "DisableMgr.h"
#include "DynamicObject.h"
#include "G3DPosition.hpp"
#include "GameObjectAI.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "GameTime.h"
#include "InstanceScript.h"
#include "Item.h"
#include "Log.h"
#include "LootMgr.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "PathGenerator.h"
#include "Pet.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SharedDefines.h"
#include "SpellAuraEffects.h"
#include "SpellHistory.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "SpellPackets.h"
#include "SpellScript.h"
#include "TemporarySummon.h"
#include "TradeData.h"
#include "Unit.h"
#include "UpdateData.h"
#include "UpdateMask.h"
#include "UniqueTrackablePtr.h"
#include "Util.h"
#include "Vehicle.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
Go to the source code of this file.
◆ GCDLimits
| Enumerator |
|---|
| MIN_GCD | |
| MAX_GCD | |
Definition at line 8250 of file Spell.cpp.
◆ CanHaveGlobalCooldown()
| bool CanHaveGlobalCooldown |
( |
WorldObject const * |
caster | ) |
|
◆ tangent()
◆ SpellEffectHandlers