TrinityCore
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spell_omrogg_burning_maul Class Reference
+ Inheritance diagram for spell_omrogg_burning_maul:

Private Member Functions

 PrepareAuraScript (spell_omrogg_burning_maul)
 
bool Validate (SpellInfo const *) override
 
void OnApply (AuraEffect const *, AuraEffectHandleModes)
 
void OnRemove (AuraEffect const *, AuraEffectHandleModes)
 
void OnProc (AuraEffect const *, ProcEventInfo &)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
 ~AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
SpellEffectInfo const & GetEffectInfo (SpellEffIndex effIndex) const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
Unit * GetCaster () const
 
GameObject * GetGObjCaster () const
 
WorldObject * GetOwner () const
 
Unit * GetUnitOwner () const
 
DynamicObject * GetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
Aura * GetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffect * GetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
Unit * GetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
void _Register ()
 
void _Unload ()
 
void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandler > DoCheckAreaTarget
 
HookList< AuraDispelHandler > OnDispel
 
HookList< AuraDispelHandler > AfterDispel
 
HookList< EffectApplyHandler > OnEffectApply
 
HookList< EffectApplyHandler > AfterEffectApply
 
HookList< EffectApplyHandler > OnEffectRemove
 
HookList< EffectApplyHandler > AfterEffectRemove
 
HookList< EffectPeriodicHandler > OnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandler > OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandler > DoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandler > DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandler > OnEffectAbsorb
 
HookList< EffectAbsorbHandler > AfterEffectAbsorb
 
HookList< EffectManaShieldHandler > OnEffectManaShield
 
HookList< EffectManaShieldHandler > AfterEffectManaShield
 
HookList< EffectSplitHandler > OnEffectSplit
 
HookList< CheckProcHandler > DoCheckProc
 
HookList< CheckEffectProcHandler > DoCheckEffectProc
 
HookList< AuraProcHandler > DoPrepareProc
 
HookList< AuraProcHandler > OnProc
 
HookList< AuraProcHandler > AfterProc
 
HookList< EffectProcHandler > OnEffectProc
 
HookList< EffectProcHandler > AfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Definition at line 399 of file boss_warbringer_omrogg.cpp.

Member Function Documentation

◆ OnApply()

void spell_omrogg_burning_maul::OnApply ( AuraEffect const *  ,
AuraEffectHandleModes   
)
inlineprivate

Definition at line 408 of file boss_warbringer_omrogg.cpp.

References EQUIP_ID_BURNING_MAUL, and AuraScript::GetTarget().

Referenced by Register().

◆ OnProc()

void spell_omrogg_burning_maul::OnProc ( AuraEffect const *  ,
ProcEventInfo &   
)
inlineprivate
Todo:
: This requires additional research. Is it handled correctly? Isn't it too over-powered? That's a lot of damage if all melee attacks are successful so we cast it not always for now. No ProcCategoryRecovery for both spells

Definition at line 420 of file boss_warbringer_omrogg.cpp.

References WorldObject::CastSpell(), AuraScript::GetTarget(), roll_chance_i(), and SPELL_BLAST_WAVE.

◆ OnRemove()

void spell_omrogg_burning_maul::OnRemove ( AuraEffect const *  ,
AuraEffectHandleModes   
)
inlineprivate

Definition at line 414 of file boss_warbringer_omrogg.cpp.

References AuraScript::GetTarget().

Referenced by Register().

◆ PrepareAuraScript()

spell_omrogg_burning_maul::PrepareAuraScript ( spell_omrogg_burning_maul  )
private

◆ Register()

◆ Validate()

bool spell_omrogg_burning_maul::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

Definition at line 403 of file boss_warbringer_omrogg.cpp.

References SPELL_BLAST_WAVE, and _SpellScript::ValidateSpellInfo().


The documentation for this class was generated from the following file: