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TrinityCore
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Inheritance diagram for go_blackfathom_fire:Public Attributes | |
| InstanceScript * | instance |
Additional Inherited Members | |
Static Public Member Functions inherited from GameObjectAI | |
| static int32 | Permissible (GameObject const *go) |
Protected Attributes inherited from GameObjectAI | |
| GameObject *const | me |
Definition at line 51 of file blackfathom_deeps.cpp.
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inline |
Definition at line 53 of file blackfathom_deeps.cpp.
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
Definition at line 57 of file blackfathom_deeps.cpp.
References DATA_FIRE, ZoneScript::GetData(), GO_FLAG_NOT_SELECTABLE, GO_STATE_ACTIVE, instance, GameObjectAI::me, ZoneScript::SetData(), GameObject::SetFlag(), and GameObject::SetGoState().
| InstanceScript* go_blackfathom_fire::instance |
Definition at line 55 of file blackfathom_deeps.cpp.
Referenced by OnGossipHello().