◆ spell_igb_check_for_players()
| spell_igb_check_for_players::spell_igb_check_for_players |
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inline |
◆ CountTargets()
| void spell_igb_check_for_players::CountTargets |
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std::list< WorldObject * > & |
targets | ) |
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inlineprivate |
◆ Load()
| bool spell_igb_check_for_players::Load |
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inlineoverrideprivatevirtual |
◆ PrepareSpellScript()
◆ Register()
| void spell_igb_check_for_players::Register |
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inlineoverrideprivatevirtual |
◆ TeleportPlayer()
| void spell_igb_check_for_players::TeleportPlayer |
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SpellEffIndex |
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inlineprivate |
◆ TriggerWipe()
| void spell_igb_check_for_players::TriggerWipe |
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inlineprivate |
◆ _playerCount
| uint32 spell_igb_check_for_players::_playerCount |
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private |
The documentation for this class was generated from the following file: