TrinityCore
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boss_ironaya.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Combat timers requires to be revisited
20 */
21
22#include "ScriptMgr.h"
23#include "InstanceScript.h"
24#include "MotionMaster.h"
25#include "ScriptedCreature.h"
26#include "uldaman.h"
27
29{
30 SAY_INTRO = 0
31};
32
39
48
50{
51 PATH_INTRO = 6
52};
53
54// 7228 - Ironaya
55struct boss_ironaya : public BossAI
56{
57 boss_ironaya(Creature* creature) : BossAI(creature, DATA_IRONAYA) { }
58
59 void JustAppeared() override
60 {
62 }
63
72
73 void UpdateAI(uint32 diff) override
74 {
75 if (!UpdateVictim())
76 {
77 events.Update(diff);
78
79 while (uint32 eventId = events.ExecuteEvent())
80 {
81 switch (eventId)
82 {
83 case EVENT_INTRO:
87
89 break;
90 default:
91 break;
92 }
93 }
94 return;
95 }
96
97 events.Update(diff);
98
100 return;
101
102 while (uint32 eventId = events.ExecuteEvent())
103 {
104 switch (eventId)
105 {
108 events.Repeat(0s, 5s);
109 break;
110 case EVENT_KNOCK_AWAY:
112 events.Repeat(20s, 30s);
113 break;
114 case EVENT_WAR_STOMP:
116 events.Repeat(20s, 30s);
117 break;
118 default:
119 break;
120 }
121
123 return;
124 }
125
127 }
128};
129
uint32_t uint32
Definition Define.h:133
@ DONE
@ FACTION_TITAN
@ UNIT_STATE_CASTING
Definition Unit.h:235
IronayaSpells
@ SPELL_KNOCK_AWAY
@ SPELL_WAR_STOMP
@ SPELL_ARCING_SMASH
IronayaEvents
@ EVENT_KNOCK_AWAY
@ EVENT_WAR_STOMP
@ EVENT_INTRO
@ EVENT_ARCING_SMASH
void AddSC_boss_ironaya()
IronayaMisc
@ PATH_INTRO
IronayaTexts
@ SAY_INTRO
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void MovePath(uint32 pathId, bool repeatable)
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Definition Unit.h:769
void SetFaction(uint32 faction) override
Definition Unit.h:974
MotionMaster * GetMotionMaster()
Definition Unit.h:1667
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:56
void JustEngagedWith(Unit *who) override
boss_ironaya(Creature *creature)
void UpdateAI(uint32 diff) override
void JustAppeared() override
@ DATA_IRONAYA
Definition uldaman.h:30
@ DATA_IRONAYA_INTRO
Definition uldaman.h:34
#define RegisterUldamanCreatureAI(ai_name)
Definition uldaman.h:81