void AddSC_boss_ironaya()
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void MovePath(uint32 pathId, bool repeatable)
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
void SetFaction(uint32 faction) override
MotionMaster * GetMotionMaster()
bool HasUnitState(const uint32 f) const
virtual void SetData(uint32, uint32)
void JustEngagedWith(Unit *who) override
boss_ironaya(Creature *creature)
void UpdateAI(uint32 diff) override
void JustAppeared() override
#define RegisterUldamanCreatureAI(ai_name)