uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadDoorData(DoorData const *data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData creatureData[]
void AddSC_instance_gruuls_lair()
static constexpr DoorData doorData[]
instance_gruuls_lair_InstanceMapScript(InstanceMap *map)