TrinityCore
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instance_gruuls_lair.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "Creature.h"
20#include "gruuls_lair.h"
21#include "InstanceScript.h"
22
29
31{
33 { 0, 0 } // END
34};
35
37{
38 public:
40
42 {
50
51 void OnCreatureCreate(Creature* creature) override
52 {
54
55 switch (creature->GetEntry())
56 {
58 MaulgarOgreSpawnId[0] = creature->GetSpawnId();
59 break;
61 MaulgarOgreSpawnId[1] = creature->GetSpawnId();
62 break;
64 MaulgarOgreSpawnId[2] = creature->GetSpawnId();
65 break;
67 MaulgarOgreSpawnId[3] = creature->GetSpawnId();
68 break;
69 default:
70 break;
71 }
72 }
73
74 uint64 GetData64(uint32 type) const override
75 {
76 switch (type)
77 {
79 return MaulgarOgreSpawnId[0];
81 return MaulgarOgreSpawnId[1];
83 return MaulgarOgreSpawnId[2];
85 return MaulgarOgreSpawnId[3];
86 default:
87 break;
88 }
89
90 return InstanceScript::GetData64(type);
91 }
92
94 };
95
97 {
99 }
100};
101
uint64_t uint64
Definition Define.h:132
uint32_t uint32
Definition Define.h:133
@ DOOR_TYPE_ROOM
@ DOOR_TYPE_PASSAGE
#define DataHeader
uint32 const EncounterCount
ObjectGuid::LowType GetSpawnId() const
Definition Creature.h:83
void SetBossNumber(uint32 number)
virtual void OnCreatureCreate(Creature *creature) override
void LoadDoorData(DoorData const *data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
uint32 LowType
Definition ObjectGuid.h:142
uint32 GetEntry() const
Definition Object.h:81
virtual uint64 GetData64(uint32) const
Definition ZoneScript.h:51
InstanceScript * GetInstanceScript(InstanceMap *map) const override
@ NPC_MAULGAR
Definition gruuls_lair.h:44
@ NPC_KROSH_FIREHAND
Definition gruuls_lair.h:45
@ NPC_KIGGLER_THE_CRAZED
Definition gruuls_lair.h:47
@ NPC_OLM_THE_SUMMONER
Definition gruuls_lair.h:46
@ NPC_BLINDEYE_THE_SEER
Definition gruuls_lair.h:48
#define GLScriptName
Definition gruuls_lair.h:23
@ GO_GRUUL_DOOR
Definition gruuls_lair.h:54
@ GO_MAULGAR_DOOR
Definition gruuls_lair.h:53
@ DATA_BLINDEYE_THE_SEER
Definition gruuls_lair.h:39
@ DATA_KIGGLER_THE_CRAZED
Definition gruuls_lair.h:38
@ DATA_OLM_THE_SUMMONER
Definition gruuls_lair.h:37
@ DATA_KROSH_FIREHAND
Definition gruuls_lair.h:36
@ DATA_GRUUL
Definition gruuls_lair.h:31
@ DATA_MAULGAR
Definition gruuls_lair.h:30
ObjectData const creatureData[]
DoorData const doorData[]
void AddSC_instance_gruuls_lair()