23#define GLScriptName "instance_gruuls_lair"
24#define DataHeader "GL"
57template <
class AI,
class T>
63#define RegisterGruulsLairCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetGruulsLairAI)
uint32 const EncounterCount
@ DATA_KIGGLER_THE_CRAZED
AI * GetGruulsLairAI(T *obj)