23#define GLScriptName "instance_gruuls_lair"
24#define DataHeader "GL"
45template <
class AI,
class T>
51#define RegisterGruulsLairCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetGruulsLairAI)
AI * GetGruulsLairAI(T *obj)
constexpr uint32 EncounterCount