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| | go_legion_obeliskAI (GameObject *go) |
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| bool | OnGossipHello (Player *player) override |
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| | GameObjectAI (GameObject *go) |
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| virtual | ~GameObjectAI () |
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| virtual void | UpdateAI (uint32) |
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| virtual void | InitializeAI () |
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| virtual void | Reset () |
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| virtual void | DoAction (int32) |
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| virtual void | SetGUID (ObjectGuid const &, int32) |
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| virtual ObjectGuid | GetGUID (int32) const |
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| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player *) |
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| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
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| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
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| virtual void | OnQuestAccept (Player *, Quest const *) |
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| virtual void | OnQuestReward (Player *, Quest const *, uint32) |
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| virtual bool | OnReportUse (Player *) |
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| virtual void | Destroyed (WorldObject *, uint32) |
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| virtual void | Damaged (WorldObject *, uint32) |
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| virtual uint32 | GetData (uint32) const |
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| virtual void | SetData64 (uint32, uint64) |
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| virtual uint64 | GetData64 (uint32) const |
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| virtual void | SetData (uint32, uint32) |
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| virtual void | OnGameEvent (bool, uint16) |
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| virtual void | OnLootStateChanged (uint32, Unit *) |
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| virtual void | OnStateChanged (uint32) |
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| virtual void | EventInform (uint32) |
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| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
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| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
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| virtual void | JustSummoned (Creature *) |
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| virtual void | SummonedCreatureDespawn (Creature *) |
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| virtual void | SummonedCreatureDies (Creature *, Unit *) |
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◆ go_legion_obeliskAI()
| go_legion_obelisk::go_legion_obeliskAI::go_legion_obeliskAI |
( |
GameObject * |
go | ) |
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inline |
◆ OnGossipHello()
| bool go_legion_obelisk::go_legion_obeliskAI::OnGossipHello |
( |
Player * |
player | ) |
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
Definition at line 263 of file zone_blades_edge_mountains.cpp.
References Object::GetEntry(), Player::GetQuestStatus(), GO_LEGION_OBELISK_FIVE, GO_LEGION_OBELISK_FOUR, GO_LEGION_OBELISK_ONE, GO_LEGION_OBELISK_THREE, GO_LEGION_OBELISK_TWO, GameObjectAI::me, NPC_DOOMCRYER, obelisk_five, obelisk_four, obelisk_one, obelisk_three, obelisk_two, QUEST_STATUS_INCOMPLETE, QUEST_YOURE_FIRED, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.
The documentation for this struct was generated from the following file: