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TrinityCore
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#include "Loot.h"#include "Group.h"#include "ItemEnchantmentMgr.h"#include "ItemTemplate.h"#include "Log.h"#include "LootMgr.h"#include "LootPackets.h"#include "ObjectAccessor.h"#include "ObjectMgr.h"#include "Player.h"#include "Random.h"#include "World.h"
Include dependency graph for Loot.cpp:Go to the source code of this file.
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| static void | FillLootItemData (WorldPackets::Loot::LootItemData &lootItem, uint8 lootListId, LootItem const &li, LootSlotType slot_type) |
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Definition at line 618 of file Loot.cpp.
References ASSERT_NOTNULL, LootItem::count, WorldPackets::Loot::LootItemData::ItemDisplayInfoID, LootItem::itemid, WorldPackets::Loot::LootItemData::ItemID, WorldPackets::Loot::LootItemData::LootListID, WorldPackets::Loot::LootItemData::Quantity, WorldPackets::Loot::LootItemData::RandomPropertiesID, WorldPackets::Loot::LootItemData::RandomPropertiesSeed, LootItem::randomPropertyId, LootItem::randomPropertySeed, sObjectMgr, and WorldPackets::Loot::LootItemData::UIType.
Referenced by Loot::BuildLootResponse().