void AddSC_boss_instructormalicia()
void JustEngagedWith(Unit *who) override
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
bool HasUnitState(const uint32 f) const
@ DATA_INSTRUCTOR_MALICIA
#define RegisterScholomanceCreatureAI(ai_name)
boss_instructor_malicia(Creature *creature)
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *who) override