18#ifndef DEF_SCHOLOMANCE_H
19#define DEF_SCHOLOMANCE_H
23#define ScholomanceScriptName "instance_scholomance"
24#define DataHeader "SC"
59template <
class AI,
class T>
65#define RegisterScholomanceCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetScholomanceAI)
66#define RegisterScholomanceGameObjectAI(ai_name) RegisterGameObjectAIWithFactory(ai_name, GetScholomanceAI)
AI * GetScholomanceAI(T *obj)
uint32 const EncounterCount
@ NPC_DARKMASTER_GANDLING
@ DATA_LOREKEEPER_POLKELT
@ DATA_LADY_ILLUCIA_BAROV
@ DATA_INSTRUCTOR_MALICIA
@ DATA_DOCTOR_THEOLEN_KRASTINOV
@ DATA_DARKMASTER_GANDLING
#define ScholomanceScriptName
@ GO_BRAZIER_OF_THE_HERALD