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TrinityCore
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#include "ScriptMgr.h"#include "SpellScript.h"#include "zulgurub.h"#include "GameEventMgr.h"#include "GameObject.h"#include "GameObjectAI.h"#include "Unit.h"
Include dependency graph for zulgurub.cpp:Go to the source code of this file.
Classes | |
| class | go_brazier_of_madness |
| struct | go_brazier_of_madness::go_brazier_of_madnessAI |
| class | spell_zulgurub_poisonous_blood |
| class | spell_zulgurub_axe_flurry |
Typedefs | |
| using | EventPair = std::pair< EventGameIds, ZGCreatureIds > |
Enumerations | |
| enum | EventGameIds { EVENT_EDGE_OF_MADNESS_GRILEK = 27 , EVENT_EDGE_OF_MADNESS_HAZZARAH = 28 , EVENT_EDGE_OF_MADNESS_RENATAKI = 29 , EVENT_EDGE_OF_MADNESS_WUSHOOLAY = 30 } |
| enum | PoisonousBlood { SPELL_POISONOUS_BLOOD = 24321 } |
| enum | AxeFlurry { SPELL_AXE_FLURRY = 24020 } |
Functions | |
| void | AddSC_zulgurub () |
Variables | |
| constexpr EventPair | BrazierOfMadnessEventCreatures [] |
| Position const | MadnessSpawnPos = { -11901.229f, -1906.366f, 65.358f, 0.942f } |
| using EventPair = std::pair<EventGameIds, ZGCreatureIds> |
Definition at line 39 of file zulgurub.cpp.
| enum AxeFlurry |
| Enumerator | |
|---|---|
| SPELL_AXE_FLURRY | |
Definition at line 105 of file zulgurub.cpp.
| enum EventGameIds |
| Enumerator | |
|---|---|
| EVENT_EDGE_OF_MADNESS_GRILEK | |
| EVENT_EDGE_OF_MADNESS_HAZZARAH | |
| EVENT_EDGE_OF_MADNESS_RENATAKI | |
| EVENT_EDGE_OF_MADNESS_WUSHOOLAY | |
Definition at line 30 of file zulgurub.cpp.
| enum PoisonousBlood |
| Enumerator | |
|---|---|
| SPELL_POISONOUS_BLOOD | |
Definition at line 79 of file zulgurub.cpp.
| void AddSC_zulgurub | ( | ) |
Definition at line 131 of file zulgurub.cpp.
References RegisterSpellScript.
Referenced by AddEasternKingdomsScripts().
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constexpr |
Definition at line 40 of file zulgurub.cpp.
Referenced by go_brazier_of_madness::go_brazier_of_madnessAI::OnGossipHello().
| Position const MadnessSpawnPos = { -11901.229f, -1906.366f, 65.358f, 0.942f } |
Definition at line 48 of file zulgurub.cpp.
Referenced by go_brazier_of_madness::go_brazier_of_madnessAI::OnGossipHello().