TrinityCore
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go_brazier_of_madness Class Reference
+ Inheritance diagram for go_brazier_of_madness:

Classes

struct  go_brazier_of_madnessAI
 

Public Member Functions

 go_brazier_of_madness ()
 
GameObjectAIGetAI (GameObject *go) const override
 
- Public Member Functions inherited from ScriptObject
std::string const & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name)
 
virtual ~ScriptObject ()
 

Detailed Description

Definition at line 50 of file zulgurub.cpp.

Constructor & Destructor Documentation

◆ go_brazier_of_madness()

go_brazier_of_madness::go_brazier_of_madness ( )
inline

Definition at line 53 of file zulgurub.cpp.

Member Function Documentation

◆ GetAI()

GameObjectAI * go_brazier_of_madness::GetAI ( GameObject go) const
inlineoverridevirtual

Implements GameObjectScript.

Definition at line 73 of file zulgurub.cpp.


The documentation for this class was generated from the following file: