#include "SpellMgr.h"
#include "BattlefieldMgr.h"
#include "BattlegroundMgr.h"
#include "Chat.h"
#include "Containers.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "Log.h"
#include "Map.h"
#include "MotionMaster.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "SharedDefines.h"
#include "Spell.h"
#include "SpellAuraDefines.h"
#include "SpellInfo.h"
Go to the source code of this file.
◆ ApplySpellFix()
| void ApplySpellFix |
( |
std::initializer_list< uint32 > |
spellIds, |
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|
void(*)(SpellInfo *) |
fix |
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) |
| |
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inline |
◆ IsPartOfSkillLine()
◆ IsPrimaryProfessionSkill()
| bool IsPrimaryProfessionSkill |
( |
uint32 |
skill | ) |
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◆ LoadPetDefaultSpells_helper()