void AddSC_boss_death_knight_darkreaver()
@ SPELL_SUMMON_FALLEN_CHARGER
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
#define RegisterScholomanceCreatureAI(ai_name)
boss_death_knight_darkreaver(Creature *creature)
void JustAppeared() override
void UpdateAI(uint32 diff) override
void JustDied(Unit *) override
void JustEngagedWith(Unit *) override