TrinityCore
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boss_death_knight_darkreaver.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Timers requires to be revisited
20 */
21
22#include "ScriptMgr.h"
23#include "scholomance.h"
24#include "ScriptedCreature.h"
25
27{
28 SAY_SPAWN = 0
29};
30
40
48
49// 14516 - Death Knight Darkreaver
51{
53
54 void JustAppeared() override
55 {
57 }
58
59 void Reset() override
60 {
61 _events.Reset();
62 }
63
71
72 void JustDied(Unit* /*killer*/) override
73 {
75 }
76
77 void UpdateAI(uint32 diff) override
78 {
79 if (!UpdateVictim())
80 return;
81
82 _events.Update(diff);
83
85 return;
86
87 while (uint32 eventId = _events.ExecuteEvent())
88 {
89 switch (eventId)
90 {
93 _events.Repeat(5s, 10s);
94 break;
95 case EVENT_CLEAVE:
97 _events.Repeat(5s, 10s);
98 break;
101 _events.Repeat(15s, 25s);
102 break;
106 _events.Repeat(15s, 20s);
107 break;
108 default:
109 break;
110 }
111
113 return;
114 }
115
117 }
118
119private:
121};
122
uint32_t uint32
Definition Define.h:133
@ UNIT_STATE_CASTING
Definition Unit.h:235
void AddSC_boss_death_knight_darkreaver()
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void Reset()
Definition EventMap.cpp:21
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:96
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:106
Definition Unit.h:769
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
#define RegisterScholomanceCreatureAI(ai_name)
Definition scholomance.h:65