#include <TileAssembler.h>
Definition at line 92 of file TileAssembler.h.
◆ TileAssembler()
| VMAP::TileAssembler::TileAssembler |
( |
const std::string & |
pSrcDirName, |
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const std::string & |
pDestDirName |
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) |
| |
◆ ~TileAssembler()
| VMAP::TileAssembler::~TileAssembler |
( |
| ) |
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virtual |
◆ calculateTransformedBound()
| bool VMAP::TileAssembler::calculateTransformedBound |
( |
ModelSpawn & |
spawn | ) |
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◆ convertRawFile()
| bool VMAP::TileAssembler::convertRawFile |
( |
const std::string & |
pModelFilename | ) |
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◆ convertWorld2()
| bool VMAP::TileAssembler::convertWorld2 |
( |
| ) |
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◆ exportGameobjectModels()
| void VMAP::TileAssembler::exportGameobjectModels |
( |
| ) |
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◆ readMapSpawns()
| bool VMAP::TileAssembler::readMapSpawns |
( |
| ) |
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◆ iDestDir
| std::string VMAP::TileAssembler::iDestDir |
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private |
◆ iSrcDir
| std::string VMAP::TileAssembler::iSrcDir |
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private |
◆ mapData
| MapData VMAP::TileAssembler::mapData |
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private |
◆ spawnedModelFiles
| std::set<std::string> VMAP::TileAssembler::spawnedModelFiles |
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private |
The documentation for this class was generated from the following files: