#define RegisterSpellScript(spell_script)
@ SPELL_EFFECT_SCHOOL_DAMAGE
#define SpellEffectFn(F, I, N)
void JustEngagedWith(Unit *who) override
void DoZoneInCombat(Creature *creature=nullptr)
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
HookList< CastHandler > AfterCast
void SetEffectValue(int32 value)
Unit * GetHitUnit() const
HookList< EffectHandler > OnEffectLaunchTarget
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
ThreatManager & GetThreatManager()
bool HasUnitState(const uint32 f) const
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
void HandleDamageCalc(SpellEffIndex)
PrepareSpellScript(spell_rajaxx_thundercrash)
#define RegisterAQ20CreatureAI(ai_name)
void JustEngagedWith(Unit *who) override
void DoAction(int32 action) override
void OnSpellCast(SpellInfo const *spell) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void KilledUnit(Unit *) override
void JustDied(Unit *) override
void UpdateAI(uint32 diff) override
boss_rajaxx(Creature *creature)