TrinityCore
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zone_thunder_bluff.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "ScriptedCreature.h"
20#include "ScriptedGossip.h"
21#include "Player.h"
22
43
44// 3057 - Cairne Bloodhoof
46{
47 npc_cairne_bloodhoof(Creature* creature) : ScriptedAI(creature) { }
48
49 void Reset() override
50 {
51 _events.Reset();
52 }
53
64
65 void EnterEvadeMode(EvadeReason why) override
66 {
69 }
70
71 void UpdateAI(uint32 diff) override
72 {
73 if (!UpdateVictim())
74 return;
75
77 return;
78
79 _events.Update(diff);
80
81 while (uint32 eventId = _events.ExecuteEvent())
82 {
83 switch (eventId)
84 {
85 case EVENT_CLEAVE:
87 _events.Repeat(5s, 10s);
88 break;
91 _events.Repeat(10s, 15s);
92 break;
95 _events.Repeat(15s, 20s);
96 break;
97 case EVENT_UPPERCUT:
99 _events.Repeat(20s, 25s);
100 break;
101 case EVENT_WAR_STOMP:
103 _events.Repeat(25s, 30s);
104 break;
105 default:
106 break;
107 }
108
110 return;
111 }
112
114 }
115
116 bool OnGossipSelect(Player* player, uint32 /*menuId*/, uint32 /*gossipListId*/) override
117 {
119 return false;
120 }
121
122private:
124};
125
uint32_t uint32
Definition Define.h:133
#define RegisterCreatureAI(ai_name)
Definition ScriptMgr.h:1139
@ UNIT_STATE_CASTING
Definition Unit.h:235
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void Reset()
Definition EventMap.cpp:21
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:106
Definition Unit.h:769
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
void DoPlaySoundToSet(WorldObject *source, uint32 soundId)
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *) override
void EnterEvadeMode(EvadeReason why) override
bool OnGossipSelect(Player *player, uint32, uint32) override
npc_cairne_bloodhoof(Creature *creature)
@ SPELL_CLEAVE
@ EVENT_THUNDERCLAP
@ SPELL_MORTAL_STRIKE
@ SPELL_THUNDERCLAP
@ EVENT_WAR_STOMP
@ SPELL_CAIRNES_HOOFPRINT
@ EVENT_UPPERCUT
@ SPELL_WAR_STOMP
@ EVENT_CLEAVE
@ EVENT_MORTAL_STRIKE
@ SOUND_AGGRO
@ SPELL_UPPERCUT
void AddSC_thunder_bluff()