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TrinityCore
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Inheritance diagram for go_gilded_brazier::go_gilded_brazierAI:Additional Inherited Members | |
Static Public Member Functions inherited from GameObjectAI | |
| static int32 | Permissible (GameObject const *go) |
Protected Attributes inherited from GameObjectAI | |
| GameObject *const | me |
Definition at line 62 of file go_scripts.cpp.
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inline |
Definition at line 64 of file go_scripts.cpp.
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
Definition at line 66 of file go_scripts.cpp.
References GAMEOBJECT_TYPE_GOOBER, GameObject::GetGoType(), Player::GetQuestStatus(), GameObjectAI::me, NPC_STILLBLADE, QUEST_STATUS_INCOMPLETE, QUEST_THE_FIRST_TRIAL, WorldObject::SummonCreature(), and TEMPSUMMON_DEAD_DESPAWN.