TrinityCore
Loading...
Searching...
No Matches
boss_lord_alexei_barov.cpp
Go to the documentation of this file.
1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Timers requires to be revisited
20 */
21
22#include "ScriptMgr.h"
23#include "scholomance.h"
24#include "ScriptedCreature.h"
25
27{
28 // Passive
31
32 // Combat
34
35};
36
41
42// 10504 - Lord Alexei Barov
44{
46
47 void Reset() override
48 {
49 _Reset();
50
53 }
54
55 void JustEngagedWith(Unit* who) override
56 {
58
60 }
61
62 void UpdateAI(uint32 diff) override
63 {
64 if (!UpdateVictim())
65 return;
66
67 events.Update(diff);
68
70 return;
71
72 while (uint32 eventId = events.ExecuteEvent())
73 {
74 switch (eventId)
75 {
78 events.Repeat(15s, 25s);
79 break;
80 default:
81 break;
82 }
83
85 return;
86 }
87
89 }
90};
91
uint32_t uint32
Definition Define.h:133
@ UNIT_STATE_CASTING
Definition Unit.h:235
@ SPELL_VEIL_OF_SHADOW
void AddSC_boss_lordalexeibarov()
@ EVENT_VEIL_OF_SHADOW
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Definition Unit.h:769
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
@ DATA_LORD_ALEXEI_BAROV
Definition scholomance.h:33
#define RegisterScholomanceCreatureAI(ai_name)
Definition scholomance.h:65
void JustEngagedWith(Unit *who) override
boss_lord_alexei_barov(Creature *creature)
void UpdateAI(uint32 diff) override