First const & RAND(First const &first, Second const &second, Rest const &... rest)
@ EVENT_ALLERGIC_REACTION
@ SPELL_ALLERGIC_REACTION
void JustEngagedWith(Unit *who) override
void DoZoneInCombat(Creature *creature=nullptr)
bool IsEngaged() const override
void SetReactState(ReactStates st)
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void DoMeleeAttackIfReady()
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool HasUnitState(const uint32 f) const
boss_laj(Creature *creature)
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
uint32 _activeTransformAura
void JustSummoned(Creature *summon) override
#define RegisterBotanicaCreatureAI(ai_name)