#define RegisterBlackrockSpireCreatureAI(ai_name)
@ DATA_GIZRUL_THE_SLAVENER
void AddSC_boss_gizrul_the_slavener()
void JustEngagedWith(Unit *who) override
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
void MovePath(uint32 pathId, bool repeatable)
void DoMeleeAttackIfReady()
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
MotionMaster * GetMotionMaster()
bool HasUnitState(const uint32 f) const
boss_gizrul_the_slavener(Creature *creature)
void JustDied(Unit *) override
void IsSummonedBy(WorldObject *) override
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override