TrinityCore
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MovementHandler.cpp File Reference
#include "Battleground.h"
#include "Common.h"
#include "Corpse.h"
#include "GameTime.h"
#include "GameClient.h"
#include "InstanceSaveMgr.h"
#include "Log.h"
#include "MapManager.h"
#include "MotionMaster.h"
#include "MovementGenerator.h"
#include "MovementPackets.h"
#include "MovementPacketSender.h"
#include "MoveSpline.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "Transport.h"
#include "Vehicle.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include <boost/accumulators/statistics/variance.hpp>
#include <boost/accumulators/accumulators.hpp>
#include <boost/accumulators/statistics.hpp>
#include <boost/circular_buffer.hpp>
+ Include dependency graph for MovementHandler.cpp:

Go to the source code of this file.

Macros

#define REMOVE_VIOLATING_FLAGS(check, maskToRemove)
 

Macro Definition Documentation

◆ REMOVE_VIOLATING_FLAGS

#define REMOVE_VIOLATING_FLAGS (   check,
  maskToRemove 
)
Value:
do \
{ \
if (check) \
mi->RemoveMovementFlag((maskToRemove)); \
} while (0)