#include <AuctionHouseMgr.h>
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| AuctionHouseObject * | GetAuctionsMap (uint32 factionTemplateId) |
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| AuctionHouseObject * | GetAuctionsMapByHouseId (uint8 auctionHouseId) |
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| Item * | GetAItem (ObjectGuid::LowType id) |
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| void | SendAuctionWonMail (AuctionEntry *auction, CharacterDatabaseTransaction trans) |
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| void | SendAuctionSalePendingMail (AuctionEntry *auction, CharacterDatabaseTransaction trans) |
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| void | SendAuctionSuccessfulMail (AuctionEntry *auction, CharacterDatabaseTransaction trans) |
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| void | SendAuctionExpiredMail (AuctionEntry *auction, CharacterDatabaseTransaction trans) |
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| void | SendAuctionOutbiddedMail (AuctionEntry *auction, uint32 newPrice, Player *newBidder, CharacterDatabaseTransaction trans) |
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| void | SendAuctionCancelledToBidderMail (AuctionEntry *auction, CharacterDatabaseTransaction trans, Item *item) |
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| void | LoadAuctionItems () |
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| void | LoadAuctions () |
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| void | AddAItem (Item *item) |
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| bool | RemoveAItem (ObjectGuid::LowType id, bool deleteItem=false, CharacterDatabaseTransaction *trans=nullptr) |
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| bool | PendingAuctionAdd (Player *player, AuctionEntry *aEntry) |
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| uint32 | PendingAuctionCount (Player const *player) const |
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| void | PendingAuctionProcess (Player *player) |
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| void | UpdatePendingAuctions () |
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| void | Update () |
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Definition at line 160 of file AuctionHouseMgr.h.
◆ AuctionPair
◆ ItemMap
◆ PlayerAuctions
◆ AuctionHouseMgr()
| AuctionHouseMgr::AuctionHouseMgr |
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private |
◆ ~AuctionHouseMgr()
| AuctionHouseMgr::~AuctionHouseMgr |
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private |
◆ AddAItem()
| void AuctionHouseMgr::AddAItem |
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Item * |
item | ) |
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◆ GetAItem()
◆ GetAuctionDeposit()
◆ GetAuctionHouseEntry()
◆ GetAuctionHouseEntryFromHouse()
◆ GetAuctionsMap()
◆ GetAuctionsMapByHouseId()
◆ instance()
◆ LoadAuctionItems()
| void AuctionHouseMgr::LoadAuctionItems |
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◆ LoadAuctions()
| void AuctionHouseMgr::LoadAuctions |
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◆ PendingAuctionAdd()
◆ PendingAuctionCount()
| uint32 AuctionHouseMgr::PendingAuctionCount |
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Player const * |
player | ) |
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◆ PendingAuctionProcess()
| void AuctionHouseMgr::PendingAuctionProcess |
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Player * |
player | ) |
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◆ RemoveAItem()
◆ SendAuctionCancelledToBidderMail()
◆ SendAuctionExpiredMail()
◆ SendAuctionOutbiddedMail()
◆ SendAuctionSalePendingMail()
◆ SendAuctionSuccessfulMail()
◆ SendAuctionWonMail()
◆ Update()
| void AuctionHouseMgr::Update |
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◆ UpdatePendingAuctions()
| void AuctionHouseMgr::UpdatePendingAuctions |
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◆ mAitems
◆ mAllianceAuctions
◆ mHordeAuctions
◆ mNeutralAuctions
◆ pendingAuctionMap
The documentation for this class was generated from the following files: