TrinityCore
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boss_lorekeeper_polkelt.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Timers requires to be revisited
20 */
21
22#include "ScriptMgr.h"
23#include "scholomance.h"
24#include "ScriptedCreature.h"
25
32
39
40// 10901 - Lorekeeper Polkelt
42{
44
53
54 void UpdateAI(uint32 diff) override
55 {
56 if (!UpdateVictim())
57 return;
58
59 events.Update(diff);
60
62 return;
63
64 while (uint32 eventId = events.ExecuteEvent())
65 {
66 switch (eventId)
67 {
70 events.Repeat(10s, 20s);
71 break;
74 events.Repeat(20s, 30s);
75 break;
78 events.Repeat(30s, 40s);
79 break;
80 default:
81 break;
82 }
83
85 return;
86 }
87
89 }
90};
91
uint32_t uint32
Definition Define.h:133
@ UNIT_STATE_CASTING
Definition Unit.h:235
void AddSC_boss_lorekeeperpolkelt()
@ SPELL_NOXIOUS_CATALYST
@ SPELL_VOLATILE_INFECTION
@ EVENT_NOXIOUS_CATALYST
@ EVENT_VOLATILE_INFECTION
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Definition Unit.h:769
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
@ DATA_LOREKEEPER_POLKELT
Definition scholomance.h:34
#define RegisterScholomanceCreatureAI(ai_name)
Definition scholomance.h:65
void UpdateAI(uint32 diff) override
boss_lorekeeper_polkelt(Creature *creature)
void JustEngagedWith(Unit *who) override