TrinityCore
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DynamicTreeIntersectionCallback Struct Reference

Public Member Functions

 DynamicTreeIntersectionCallback (uint32 phasemask)
 
bool operator() (G3D::Ray const &r, GameObjectModel const &obj, float &distance)
 
bool didHit () const
 

Public Attributes

bool did_hit
 
uint32 phase_mask
 

Detailed Description

Definition at line 140 of file DynamicTree.cpp.

Constructor & Destructor Documentation

◆ DynamicTreeIntersectionCallback()

DynamicTreeIntersectionCallback::DynamicTreeIntersectionCallback ( uint32  phasemask)
inline

Definition at line 144 of file DynamicTree.cpp.

Member Function Documentation

◆ didHit()

bool DynamicTreeIntersectionCallback::didHit ( ) const
inline

Definition at line 150 of file DynamicTree.cpp.

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◆ operator()()

bool DynamicTreeIntersectionCallback::operator() ( G3D::Ray const &  r,
GameObjectModel const &  obj,
float &  distance 
)
inline

Definition at line 145 of file DynamicTree.cpp.

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Member Data Documentation

◆ did_hit

bool DynamicTreeIntersectionCallback::did_hit

Definition at line 142 of file DynamicTree.cpp.

◆ phase_mask

uint32 DynamicTreeIntersectionCallback::phase_mask

Definition at line 143 of file DynamicTree.cpp.


The documentation for this struct was generated from the following file: