Definition at line 140 of file DynamicTree.cpp.
◆ DynamicTreeIntersectionCallback()
| DynamicTreeIntersectionCallback::DynamicTreeIntersectionCallback |
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uint32 |
phasemask | ) |
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inline |
◆ didHit()
| bool DynamicTreeIntersectionCallback::didHit |
( |
| ) |
const |
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inline |
◆ operator()()
| bool DynamicTreeIntersectionCallback::operator() |
( |
G3D::Ray const & |
r, |
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GameObjectModel const & |
obj, |
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float & |
distance |
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) |
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inline |
◆ did_hit
| bool DynamicTreeIntersectionCallback::did_hit |
◆ phase_mask
| uint32 DynamicTreeIntersectionCallback::phase_mask |
The documentation for this struct was generated from the following file: