TrinityCore
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boss_captain_skarloc.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/* Missing adds, missing waypoints to move up to Thrall once spawned + speech before enter combat */
19
20#include "ScriptMgr.h"
21#include "InstanceScript.h"
22#include "ScriptedCreature.h"
23#include "old_hillsbrad.h"
24
33
43
53
54// 17862 - Captain Skarloc
56{
58
59 void Reset() override
60 {
62 }
63
64 void JustEngagedWith(Unit* who) override
65 {
67 //This is not correct. Should taunt Thrall before engage in combat
76 }
77
78 void KilledUnit(Unit* /*victim*/) override
79 {
81 }
82
83 void JustDied(Unit* killer) override
84 {
85 BossAI::JustDied(killer);
87
89 }
90
91 void UpdateAI(uint32 diff) override
92 {
93 if (!UpdateVictim())
94 return;
95
96 events.Update(diff);
97
99 return;
100
101 while (uint32 eventId = events.ExecuteEvent())
102 {
103 switch (eventId)
104 {
105 case EVENT_HOLY_LIGHT:
107 events.Repeat(30s);
108 break;
109 case EVENT_CLEANSE:
111 events.Repeat(10s);
112 break;
115 events.Repeat(60s);
116 break;
119 events.Repeat(240s);
120 break;
123 events.Repeat(45s, 55s);
124 break;
127 events.Repeat(5s, 10s);
128 break;
129 default:
130 break;
131 }
132
134 return;
135 }
136
138 }
139};
140
uint32_t uint32
Definition Define.h:133
@ UNIT_STATE_CASTING
Definition Unit.h:235
void AddSC_boss_captain_skarloc()
@ EVENT_HAMMER_OF_JUSTICE
@ EVENT_HOLY_SHIELD
@ EVENT_CONSECRATION
@ EVENT_DEVOTION_AURA
@ EVENT_HOLY_LIGHT
@ SPELL_HAMMER_OF_JUSTICE
@ SPELL_CONSECRATION
@ SPELL_DEVOTION_AURA
@ SPELL_HOLY_SHIELD
@ SPELL_HOLY_LIGHT
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
void JustDied(Unit *) override
EventMap events
void Reset() override
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Definition Unit.h:769
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:56
@ OH_ESCORT_HORSE_RIDE
#define RegisterOldHillsbradCreatureAI(ai_name)
@ DATA_CAPTAIN_SKARLOC
@ TYPE_THRALL_EVENT
void JustEngagedWith(Unit *who) override
boss_captain_skarloc(Creature *creature)
void KilledUnit(Unit *) override
void JustDied(Unit *killer) override
void UpdateAI(uint32 diff) override