TrinityCore
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boss_wushoolay.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "zulgurub.h"
19#include "ScriptedCreature.h"
20#include "ScriptMgr.h"
21
27
33
34struct boss_wushoolay : public BossAI
35{
37
44
45 void UpdateAI(uint32 diff) override
46 {
47 if (!UpdateVictim())
48 return;
49
50 events.Update(diff);
51
53 return;
54
55 while (uint32 eventId = events.ExecuteEvent())
56 {
57 switch (eventId)
58 {
62 break;
66 break;
67 default:
68 break;
69 }
70
72 return;
73 }
74
76 }
77};
78
uint32_t uint32
Definition Define.h:133
Spells
Definition PlayerAI.cpp:32
@ UNIT_STATE_CASTING
Definition Unit.h:235
@ SPELL_LIGHTNINGCLOUD
@ SPELL_LIGHTNINGWAVE
void AddSC_boss_wushoolay()
@ EVENT_LIGHTNINGCLOUD
@ EVENT_LIGHTNINGWAVE
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:96
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:106
Definition Unit.h:769
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
boss_wushoolay(Creature *creature)
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
#define RegisterZulGurubCreatureAI(ai_name)
Definition zulgurub.h:91
@ DATA_EDGE_OF_MADNESS
Definition zulgurub.h:39