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TrinityCore
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#include <DBCEnums.h>
Public Attributes | |
| float | X |
| float | Y |
| float | Z |
Definition at line 32 of file DBCEnums.h.
| float DBCPosition3D::X |
Definition at line 34 of file DBCEnums.h.
Referenced by Player::ActivateTaxiPathTo(), BattlegroundSA::CaptureGraveyard(), Player::ContinueTaxiFlight(), TransportMgr::CreateTransport(), BattlegroundEY::EventTeamCapturedPoint(), VehicleJoinEvent::Execute(), TransportMgr::GeneratePath(), ObjectMgr::GetClosestGraveyard(), BattlegroundAB::GetClosestGraveyard(), BattlegroundAV::GetClosestGraveyard(), BattlegroundEY::GetClosestGraveyard(), BattlegroundIC::GetClosestGraveyard(), BattlegroundSA::GetClosestGraveyard(), GetDefaultMapLight(), BfGraveyard::GetDistance(), ObjectMgr::GetNearestTaxiNode(), FlightPathMovementGenerator::GetResetPosition(), debug_commandscript::HandleDebugNearGraveyard(), OutdoorPvPSI::HandleDropFlag(), go_commandscript::HandleGoAreaTriggerCommand(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoTaxinodeCommand(), lookup_commandscript::HandleLookupTaxiNodeCommand(), WorldSession::HandleMoveSplineDoneOpcode(), Player::IsInAreaTriggerRadius(), GameObject::IsInRange(), IsNodeIncludedInShortenedPath(), Player::LoadFromDB(), readCamera(), BfGraveyard::RelocateDeadPlayers(), Battleground::RelocateDeadPlayers(), Player::RepopAtGraveyard(), Group::ResetInstances(), BattlegroundSA::ResetObjs(), WorldSession::SendSpiritResurrect(), BattlegroundEY::SetupBattleground(), and BattlegroundWS::SetupBattleground().
| float DBCPosition3D::Y |
Definition at line 35 of file DBCEnums.h.
Referenced by Player::ActivateTaxiPathTo(), BattlegroundSA::CaptureGraveyard(), Player::ContinueTaxiFlight(), TransportMgr::CreateTransport(), BattlegroundEY::EventTeamCapturedPoint(), VehicleJoinEvent::Execute(), TransportMgr::GeneratePath(), ObjectMgr::GetClosestGraveyard(), BattlegroundAB::GetClosestGraveyard(), BattlegroundAV::GetClosestGraveyard(), BattlegroundEY::GetClosestGraveyard(), BattlegroundIC::GetClosestGraveyard(), BattlegroundSA::GetClosestGraveyard(), GetDefaultMapLight(), BfGraveyard::GetDistance(), ObjectMgr::GetNearestTaxiNode(), FlightPathMovementGenerator::GetResetPosition(), debug_commandscript::HandleDebugNearGraveyard(), OutdoorPvPSI::HandleDropFlag(), go_commandscript::HandleGoAreaTriggerCommand(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoTaxinodeCommand(), lookup_commandscript::HandleLookupTaxiNodeCommand(), WorldSession::HandleMoveSplineDoneOpcode(), Player::IsInAreaTriggerRadius(), GameObject::IsInRange(), IsNodeIncludedInShortenedPath(), Player::LoadFromDB(), readCamera(), BfGraveyard::RelocateDeadPlayers(), Battleground::RelocateDeadPlayers(), Player::RepopAtGraveyard(), Group::ResetInstances(), BattlegroundSA::ResetObjs(), WorldSession::SendSpiritResurrect(), BattlegroundEY::SetupBattleground(), and BattlegroundWS::SetupBattleground().
| float DBCPosition3D::Z |
Definition at line 36 of file DBCEnums.h.
Referenced by Player::ActivateTaxiPathTo(), BattlegroundSA::CaptureGraveyard(), Player::ContinueTaxiFlight(), TransportMgr::CreateTransport(), BattlegroundEY::EventTeamCapturedPoint(), VehicleJoinEvent::Execute(), TransportMgr::GeneratePath(), ObjectMgr::GetClosestGraveyard(), BattlegroundEY::GetClosestGraveyard(), BattlegroundSA::GetClosestGraveyard(), GetDefaultMapLight(), ObjectMgr::GetNearestTaxiNode(), FlightPathMovementGenerator::GetResetPosition(), debug_commandscript::HandleDebugNearGraveyard(), OutdoorPvPSI::HandleDropFlag(), go_commandscript::HandleGoAreaTriggerCommand(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoTaxinodeCommand(), lookup_commandscript::HandleLookupTaxiNodeCommand(), WorldSession::HandleMoveSplineDoneOpcode(), Player::IsInAreaTriggerRadius(), GameObject::IsInRange(), Player::LoadFromDB(), readCamera(), BfGraveyard::RelocateDeadPlayers(), Battleground::RelocateDeadPlayers(), Player::RepopAtGraveyard(), Group::ResetInstances(), BattlegroundSA::ResetObjs(), WorldSession::SendSpiritResurrect(), BattlegroundEY::SetupBattleground(), and BattlegroundWS::SetupBattleground().