TrinityCore
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boss_ras_frostwhisper.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Timers requires to be revisited
20 */
21
22#include "ScriptMgr.h"
23#include "scholomance.h"
24#include "ScriptedCreature.h"
25
35
45
46// 10508 - Ras Frostwhisper
48{
50
51 void Reset() override
52 {
53 _events.Reset();
54
56 }
57
67
68 void UpdateAI(uint32 diff) override
69 {
70 if (!UpdateVictim())
71 return;
72
73 _events.Update(diff);
74
76 return;
77
78 while (uint32 eventId = _events.ExecuteEvent())
79 {
80 switch (eventId)
81 {
82 case EVENT_ICE_ARMOR:
85 _events.Repeat(30s);
86 break;
87 case EVENT_FREEZE:
89 _events.Repeat(30s, 40s);
90 break;
91 case EVENT_FEAR:
93 DoCast(target, SPELL_FEAR);
94 _events.Repeat(20s, 30s);
95 break;
98 _events.Repeat(15s, 25s);
99 break;
100 case EVENT_KNOCK_AWAY:
102 _events.Repeat(20s, 30s);
103 break;
106 _events.Repeat(10s, 20s);
107 break;
108 default:
109 break;
110 }
111
113 return;
114 }
115
117 }
118
119private:
121};
122
uint32_t uint32
Definition Define.h:133
@ UNIT_STATE_CASTING
Definition Unit.h:235
@ SPELL_FROSTBOLT_VOLLEY
@ EVENT_FROSTBOLT_VOLLEY
void AddSC_boss_rasfrost()
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void Reset()
Definition EventMap.cpp:21
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:96
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:106
Definition Unit.h:769
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:4535
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
#define RegisterScholomanceCreatureAI(ai_name)
Definition scholomance.h:65
void JustEngagedWith(Unit *) override
void UpdateAI(uint32 diff) override
boss_boss_ras_frostwhisper(Creature *creature)