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TrinityCore
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#include <Player.h>
Public Member Functions | |
| void | SetRuneState (uint8 index, bool set=true) |
Public Attributes | |
| RuneInfo | runes [MAX_RUNES] |
| uint8 | runeState |
| RuneType | lastUsedRune |
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inline |
Definition at line 311 of file Player.h.
References runeState.
Referenced by Player::InitRunes(), and Player::SetRuneCooldown().
| RuneType Runes::lastUsedRune |
Definition at line 309 of file Player.h.
Referenced by Player::InitRunes().
Definition at line 307 of file Player.h.
Referenced by Player::RemoveRuneConvertAura(), Player::RemoveRunesByAuraEffect(), Player::RestoreBaseRune(), Player::SetRuneConvertAura(), and Player::SetRuneCooldown().
| uint8 Runes::runeState |
Definition at line 308 of file Player.h.
Referenced by Player::InitRunes(), and SetRuneState().