TrinityCore
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Runes Struct Reference

#include <Player.h>

Public Member Functions

void SetRuneState (uint8 index, bool set=true)
 

Public Attributes

RuneInfo runes [MAX_RUNES]
 
uint8 runeState
 
RuneType lastUsedRune
 

Detailed Description

Definition at line 305 of file Player.h.

Member Function Documentation

◆ SetRuneState()

void Runes::SetRuneState ( uint8  index,
bool  set = true 
)
inline

Definition at line 311 of file Player.h.

References runeState.

Referenced by Player::InitRunes(), and Player::SetRuneCooldown().

Member Data Documentation

◆ lastUsedRune

RuneType Runes::lastUsedRune

Definition at line 309 of file Player.h.

Referenced by Player::InitRunes().

◆ runes

◆ runeState

uint8 Runes::runeState

Definition at line 308 of file Player.h.

Referenced by Player::InitRunes(), and SetRuneState().


The documentation for this struct was generated from the following file: