#include <LootItemStorage.h>
Definition at line 72 of file LootItemStorage.h.
◆ LootItemStorage()
| LootItemStorage::LootItemStorage |
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| ) |
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inlineprivate |
◆ ~LootItemStorage()
| LootItemStorage::~LootItemStorage |
( |
| ) |
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inlineprivate |
◆ AddNewStoredLoot()
| void LootItemStorage::AddNewStoredLoot |
( |
Loot * |
loot, |
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Player * |
player |
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) |
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◆ GetLock()
| std::shared_mutex * LootItemStorage::GetLock |
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| ) |
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static |
◆ instance()
◆ LoadStorageFromDB()
| void LootItemStorage::LoadStorageFromDB |
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| ) |
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◆ LoadStoredLoot()
| bool LootItemStorage::LoadStoredLoot |
( |
Item * |
item, |
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Player * |
player |
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) |
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◆ RemoveStoredLootForContainer()
| void LootItemStorage::RemoveStoredLootForContainer |
( |
uint32 |
containerId | ) |
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◆ RemoveStoredLootItemForContainer()
| void LootItemStorage::RemoveStoredLootItemForContainer |
( |
uint32 |
containerId, |
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uint32 |
itemId, |
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uint32 |
count, |
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uint32 |
itemIndex |
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) |
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◆ RemoveStoredMoneyForContainer()
| void LootItemStorage::RemoveStoredMoneyForContainer |
( |
uint32 |
containerId | ) |
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The documentation for this class was generated from the following files: